/external/deqp/external/openglcts/modules/common/ |
D | glcExtTokens.cpp | 71 PATCH_VERTICES = GL_PATCH_VERTICES; in init() 196 PATCH_VERTICES = GL_PATCH_VERTICES_EXT; in init()
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D | glcExtTokens.hpp | 70 glw::GLenum PATCH_VERTICES; member
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderTessellation.cpp | 271 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit() 625 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in iterate() 792 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit() 1341 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, run.n_patch_vertices); in iterate() 1621 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit() 2049 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, test.n_patch_vertices); in iterate() 2244 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit() 2630 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 2); in initTest()
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D | esextcTessellationShaderBarrier.cpp | 93 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit() 260 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, n_patch_vertices); in iterate()
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D | esextcTessellationShaderTCTE.cpp | 89 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit() 201 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in initTest() 1207 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit() 1577 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in iterate() 1814 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit() 2279 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in initTest() 3150 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit() 3543 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 4); in iterate() 3725 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit() 4110 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 4); in iterate() [all …]
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D | esextcTessellationShaderPrimitiveCoverage.cpp | 244 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit() 604 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, n_patch_vertices); in drawPatch()
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D | esextcTessellationShaderUtils.cpp | 90 m_gl.patchParameteri(m_parent_test->m_glExtTokens.PATCH_VERTICES, program.n_patch_vertices); in captureTessellationData() 182 m_gl.patchParameteri(m_parent_test->m_glExtTokens.PATCH_VERTICES, current_patch_vertices); in captureTessellationData() 343 m_gl.patchParameteri(m_parent_test->m_glExtTokens.PATCH_VERTICES, 3); in deinit()
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D | esextcTessellationShaderMaxPatchVertices.cpp | 212 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit() 379 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, m_gl_max_patch_vertices); in initTest()
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D | esextcTessellationShaderIsolines.cpp | 458 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit() 661 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in iterate()
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D | esextcTessellationShaderVertexOrdering.cpp | 69 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit() 172 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in initTest()
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D | esextcTessellationShaderXFB.cpp | 74 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit() 637 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in iterate()
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D | esextcTessellationShaderPoints.cpp | 98 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit() 481 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in iterate()
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D | esextcTessellationShaderTriangles.cpp | 93 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit() 421 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in iterate()
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D | esextcTessellationShaderProperties.cpp | 70 static_cast<glw::GLint>(m_glExtTokens.PATCH_VERTICES), 1, 3, in iterate()
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D | esextcTessellationShaderInvariance.cpp | 114 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in deinit() 525 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in iterate()
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayImageOperations.cpp | 749 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in runShaders() 757 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in runShaders()
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D | esextcTextureCubeMapArrayImageTextureSize.cpp | 884 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in runShaders() 890 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in runShaders()
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D | esextcTextureCubeMapArraySampling.cpp | 3190 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1); in iterate() 3201 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3); in iterate()
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/external/mesa3d/src/gallium/drivers/nouveau/nvc0/ |
D | nvc0_screen.c | 1216 BEGIN_NVC0(push, NVC0_3D(PATCH_VERTICES), 1); in nvc0_screen_create()
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D | nvc0_vbo.c | 955 IMMED_NVC0(push, NVC0_3D(PATCH_VERTICES), nvc0->state.patch_vertices); in nvc0_draw_vbo()
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