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Searched refs:PERF_HUD (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/Device/
DConfig.hpp20 #define PERF_HUD 0 // Display time spent on vertex, setup and pixel processing for each thread macro
DRenderer.hpp325 #if PERF_HUD
412 #if PERF_HUD
DRenderer.cpp132 #if PERF_HUD in Renderer()
778 #if PERF_HUD in executeTask()
795 #if PERF_HUD in executeTask()
811 #if PERF_HUD in executeTask()
834 #if PERF_HUD in executeTask()
2260 #if PERF_HUD
/external/swiftshader/src/Main/
DConfig.hpp20 #define PERF_HUD 0 // Display time spent on vertex, setup and pixel processing for each thread macro
/external/swiftshader/src/Renderer/
DRenderer.hpp356 #if PERF_HUD
445 #if PERF_HUD
DRenderer.cpp158 #if PERF_HUD in Renderer()
905 #if PERF_HUD in executeTask()
922 #if PERF_HUD in executeTask()
938 #if PERF_HUD in executeTask()
961 #if PERF_HUD in executeTask()
2699 #if PERF_HUD
/external/swiftshader/src/D3D9/
DDirect3DSwapChain9.cpp90 #if PERF_HUD in Present()