Searched refs:PERF_HUD (Results 1 – 7 of 7) sorted by relevance
20 #define PERF_HUD 0 // Display time spent on vertex, setup and pixel processing for each thread macro
325 #if PERF_HUD412 #if PERF_HUD
132 #if PERF_HUD in Renderer()778 #if PERF_HUD in executeTask()795 #if PERF_HUD in executeTask()811 #if PERF_HUD in executeTask()834 #if PERF_HUD in executeTask()2260 #if PERF_HUD
356 #if PERF_HUD445 #if PERF_HUD
158 #if PERF_HUD in Renderer()905 #if PERF_HUD in executeTask()922 #if PERF_HUD in executeTask()938 #if PERF_HUD in executeTask()961 #if PERF_HUD in executeTask()2699 #if PERF_HUD
90 #if PERF_HUD in Present()