Searched refs:PIPE_MAX_TEXTURE_LEVELS (Results 1 – 12 of 12) sorted by relevance
55 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];56 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];57 uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];521 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],522 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],523 uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]);
186 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],187 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],188 uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]);
1015 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS], in draw_set_mapped_texture() argument1016 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS], in draw_set_mapped_texture() argument1017 uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]) in draw_set_mapped_texture() argument
133 LLVMArrayType(int32_type, PIPE_MAX_TEXTURE_LEVELS); in create_jit_texture_type()2080 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS], in draw_llvm_set_mapped_texture() argument2081 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS], in draw_llvm_set_mapped_texture() argument2082 uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]) in draw_llvm_set_mapped_texture() argument
73 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];74 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];75 uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
53 size_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];54 size_t secondary_mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
175 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS]; in prepare_shader_sampling()176 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS]; in prepare_shader_sampling()177 uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]; in prepare_shader_sampling()
248 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS]; in prepare_shader_sampling()249 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS]; in prepare_shader_sampling()250 uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]; in prepare_shader_sampling()
66 #define PIPE_MAX_TEXTURE_LEVELS 16 macro
394 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS]; in i915_prepare_vertex_sampling()395 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS]; in i915_prepare_vertex_sampling()396 uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]; in i915_prepare_vertex_sampling()
70 #define PIPE_MAX_TEXTURE_LEVELS 16 macro
187 if (sampler->max_lod < (PIPE_MAX_TEXTURE_LEVELS - 1)) { in lp_sampler_static_sampler_state()