Searched refs:PPC970_Shift (Results 1 – 3 of 3) sorted by relevance
/external/swiftshader/third_party/LLVM/lib/Target/PowerPC/ |
D | PPCInstrInfo.h | 49 PPC970_Shift = 3, enumerator 50 PPC970_Mask = 0x07 << PPC970_Shift 55 PPC970_Pseudo = 0 << PPC970_Shift, // Pseudo instruction 56 PPC970_FXU = 1 << PPC970_Shift, // Fixed Point (aka Integer/ALU) Unit 57 PPC970_LSU = 2 << PPC970_Shift, // Load Store Unit 58 PPC970_FPU = 3 << PPC970_Shift, // Floating Point Unit 59 PPC970_CRU = 4 << PPC970_Shift, // Control Register Unit 60 PPC970_VALU = 5 << PPC970_Shift, // Vector ALU 61 PPC970_VPERM = 6 << PPC970_Shift, // Vector Permute Unit 62 PPC970_BRU = 7 << PPC970_Shift // Branch Unit
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/external/llvm/lib/Target/PowerPC/ |
D | PPCInstrInfo.h | 49 PPC970_Shift = 3, enumerator 50 PPC970_Mask = 0x07 << PPC970_Shift 55 PPC970_Pseudo = 0 << PPC970_Shift, // Pseudo instruction 56 PPC970_FXU = 1 << PPC970_Shift, // Fixed Point (aka Integer/ALU) Unit 57 PPC970_LSU = 2 << PPC970_Shift, // Load Store Unit 58 PPC970_FPU = 3 << PPC970_Shift, // Floating Point Unit 59 PPC970_CRU = 4 << PPC970_Shift, // Control Register Unit 60 PPC970_VALU = 5 << PPC970_Shift, // Vector ALU 61 PPC970_VPERM = 6 << PPC970_Shift, // Vector Permute Unit 62 PPC970_BRU = 7 << PPC970_Shift // Branch Unit
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/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/PowerPC/ |
D | PPCInstrInfo.h | 49 PPC970_Shift = 3, enumerator 50 PPC970_Mask = 0x07 << PPC970_Shift 55 PPC970_Pseudo = 0 << PPC970_Shift, // Pseudo instruction 56 PPC970_FXU = 1 << PPC970_Shift, // Fixed Point (aka Integer/ALU) Unit 57 PPC970_LSU = 2 << PPC970_Shift, // Load Store Unit 58 PPC970_FPU = 3 << PPC970_Shift, // Floating Point Unit 59 PPC970_CRU = 4 << PPC970_Shift, // Control Register Unit 60 PPC970_VALU = 5 << PPC970_Shift, // Vector ALU 61 PPC970_VPERM = 6 << PPC970_Shift, // Vector Permute Unit 62 PPC970_BRU = 7 << PPC970_Shift // Branch Unit
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