Searched refs:PRIORITY_HIGH (Results 1 – 6 of 6) sorted by relevance
158 mRocketSoundStream = sound.play(mRocketSound, true, SoundSystem.PRIORITY_HIGH); in update()264 sound.play(mLandThump, false, SoundSystem.PRIORITY_HIGH, 1.0f, in update()
32 public static final int PRIORITY_HIGH = 2; field in SoundSystem
43 PRIORITY_HIGH enumerator
29 Message::PriorityValue nested_priority = Message::PRIORITY_HIGH; in TEST()
42 #define PRIORITY_HIGH 0x40000000 macro
132 priority_offset = xpl->sadb_x_policy_priority - PRIORITY_HIGH;