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Searched refs:PS20Caps (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Dadapter9.c900 pCaps->PS20Caps.Caps = D3DPS20CAPS_ARBITRARYSWIZZLE | in NineAdapter9_GetDeviceCaps()
907 pCaps->PS20Caps.Caps |= D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT; in NineAdapter9_GetDeviceCaps()
912 pCaps->PS20Caps.Caps |= D3DPS20CAPS_NODEPENDENTREADLIMIT; in NineAdapter9_GetDeviceCaps()
913 pCaps->PS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */ in NineAdapter9_GetDeviceCaps()
916 pCaps->PS20Caps.NumTemps = in NineAdapter9_GetDeviceCaps()
919 pCaps->PS20Caps.StaticFlowControlDepth = /* XXX is this static ? */ in NineAdapter9_GetDeviceCaps()
922 pCaps->PS20Caps.NumInstructionSlots = in NineAdapter9_GetDeviceCaps()
926 if (pCaps->PS20Caps.DynamicFlowControlDepth > D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH in NineAdapter9_GetDeviceCaps()
927 || pCaps->PS20Caps.DynamicFlowControlDepth < 0) in NineAdapter9_GetDeviceCaps()
928 pCaps->PS20Caps.DynamicFlowControlDepth = D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH; in NineAdapter9_GetDeviceCaps()
[all …]
Dnine_dump.c783 C2S("\nPS20Caps.DynamicFlowControlDepth: %u", caps->PS20Caps.DynamicFlowControlDepth); in nine_dump_D3DCAPS9()
784 C2S("\nPS20Caps.NumTemps: %u", caps->PS20Caps.NumTemps); in nine_dump_D3DCAPS9()
785 C2S("\nPS20Caps.StaticFlowControlDepth: %u", caps->PS20Caps.StaticFlowControlDepth); in nine_dump_D3DCAPS9()
786 C2S("\nPS20Caps.NumInstructionSlots: %u", caps->PS20Caps.NumInstructionSlots); in nine_dump_D3DCAPS9()
/external/mesa3d/include/D3D9/
Dd3d9caps.h365 D3DPSHADERCAPS2_0 PS20Caps; member
/external/swiftshader/src/D3D9/
DDirect3D9.cpp1562 caps.PS20Caps.Caps = pixelShaderArbitrarySwizzle | // Arbitrary swizzling is supported. in GetDeviceCaps()
1568 …caps.PS20Caps.DynamicFlowControlDepth = pixelShaderDynamicFlowControlDepth; // The maximum level … in GetDeviceCaps()
1569 …caps.PS20Caps.NumInstructionSlots = D3DPS20_MAX_NUMINSTRUCTIONSLOTS; // The driver will support … in GetDeviceCaps()
1570 …caps.PS20Caps.NumTemps = D3DPS20_MAX_NUMTEMPS; // The driver will support at most this man… in GetDeviceCaps()
1571 …caps.PS20Caps.StaticFlowControlDepth = pixelShaderStaticFlowControlDepth; // The maximum depth of… in GetDeviceCaps()