Searched refs:PS_UNIFORMS (Results 1 – 2 of 2) sorted by relevance
603 ctx->shader_state.PS_UNIFORMS, &ctx->shader_state.ps_uniforms_size); in etna_emit_state()691 ctx->shader_state.PS_UNIFORMS); in etna_emit_state()700 memcpy(ctx->gpu3d.PS_UNIFORMS, ctx->shader_state.PS_UNIFORMS, in etna_emit_state()727 if (ctx->gpu3d.PS_UNIFORMS[x] != ctx->shader_state.PS_UNIFORMS[x]) { in etna_emit_state()728 …nce_emit(stream, &coalesce, ctx->specs.ps_uniforms_offset + x*4, ctx->shader_state.PS_UNIFORMS[x]); in etna_emit_state()729 ctx->gpu3d.PS_UNIFORMS[x] = ctx->shader_state.PS_UNIFORMS[x]; in etna_emit_state()
267 uint32_t PS_UNIFORMS[ETNA_MAX_UNIFORMS * 4]; member281 uint32_t /*07000*/ PS_UNIFORMS[VIVS_PS_UNIFORMS__LEN]; member