/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nv20_context.c | 141 PUSH_DATAf(push, 0.0); in nv20_hwctx_init() 142 PUSH_DATAf(push, 0.0); in nv20_hwctx_init() 143 PUSH_DATAf(push, 1.0); in nv20_hwctx_init() 164 PUSH_DATAf(push, 0.0); in nv20_hwctx_init() 165 PUSH_DATAf(push, 1.0); in nv20_hwctx_init() 166 PUSH_DATAf(push, 0.0); in nv20_hwctx_init() 311 PUSH_DATAf(push, 0.0); in nv20_hwctx_init() 312 PUSH_DATAf(push, 0.0); in nv20_hwctx_init() 321 PUSH_DATAf(push, 1.0); in nv20_hwctx_init() 361 PUSH_DATAf(push, 1.5); in nv20_hwctx_init() [all …]
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D | nv10_context.c | 380 PUSH_DATAf(push, 1.0); in nv10_hwctx_init() 381 PUSH_DATAf(push, 0.0); in nv10_hwctx_init() 382 PUSH_DATAf(push, 0.0); in nv10_hwctx_init() 383 PUSH_DATAf(push, 1.0); in nv10_hwctx_init() 391 PUSH_DATAf(push, 1.0); in nv10_hwctx_init() 393 PUSH_DATAf(push, 0.0); in nv10_hwctx_init() 394 PUSH_DATAf(push, 0.0); in nv10_hwctx_init() 395 PUSH_DATAf(push, 0.0); in nv10_hwctx_init() 396 PUSH_DATAf(push, 1.0); in nv10_hwctx_init() 398 PUSH_DATAf(push, 0.0); in nv10_hwctx_init() [all …]
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D | nv10_state_fb.c | 80 PUSH_DATAf(push, - 1792); in setup_hierz_buffer() 81 PUSH_DATAf(push, - 2304 + fb->Height); in setup_hierz_buffer() 82 PUSH_DATAf(push, fb->_DepthMaxF / 2); in setup_hierz_buffer() 83 PUSH_DATAf(push, 0); in setup_hierz_buffer() 216 PUSH_DATAf(push, nv10_transform_depth(ctx, 0)); in nv10_emit_zclear() 217 PUSH_DATAf(push, nv10_transform_depth(ctx, 1)); in nv10_emit_zclear()
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D | nv20_state_tnl.c | 209 PUSH_DATAf(push, l->ConstantAttenuation); in nv20_emit_light_source() 210 PUSH_DATAf(push, l->LinearAttenuation); in nv20_emit_light_source() 211 PUSH_DATAf(push, l->QuadraticAttenuation); in nv20_emit_light_source() 288 PUSH_DATAf(push, mat[MAT_ATTRIB_DIFFUSE(side)][3]); in nv20_emit_material_diffuse() 362 PUSH_DATAf(push, m->inv[4*i + j]); in nv20_emit_modelview()
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D | nv10_state_tnl.c | 293 PUSH_DATAf(push, l->ConstantAttenuation); in nv10_emit_light_source() 294 PUSH_DATAf(push, l->LinearAttenuation); in nv10_emit_light_source() 295 PUSH_DATAf(push, l->QuadraticAttenuation); in nv10_emit_light_source() 370 PUSH_DATAf(push, mat[MAT_ATTRIB_FRONT_DIFFUSE][3]); in nv10_emit_material_diffuse() 466 PUSH_DATAf(push, m->inv[4*i + j]); in nv10_emit_modelview()
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D | nv10_state_polygon.c | 114 PUSH_DATAf(push, ctx->Polygon.OffsetFactor); in nv10_emit_polygon_offset() 115 PUSH_DATAf(push, ctx->Polygon.OffsetUnits); in nv10_emit_polygon_offset()
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D | nv20_state_polygon.c | 40 PUSH_DATAf(push, ctx->Point.Size); in nv20_emit_point_mode()
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D | nouveau_local.h | 47 PUSH_DATAf(struct nouveau_pushbuf *push, float v) in PUSH_DATAf() function 66 PUSH_DATAf(push, m[4*j + i]); in PUSH_DATAm()
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D | nv10_render.c | 195 PUSH_DATAf(push, x)
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D | nv20_render.c | 219 PUSH_DATAf(push, x)
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/external/mesa3d/src/gallium/drivers/nouveau/nv30/ |
D | nv30_transfer.c | 214 PUSH_DATAf(push, 0.0); in nv30_transfer_rect_blit() 215 PUSH_DATAf(push, 0.0); in nv30_transfer_rect_blit() 216 PUSH_DATAf(push, 0.0); in nv30_transfer_rect_blit() 217 PUSH_DATAf(push, 0.0); in nv30_transfer_rect_blit() 218 PUSH_DATAf(push, 1.0); in nv30_transfer_rect_blit() 219 PUSH_DATAf(push, 1.0); in nv30_transfer_rect_blit() 220 PUSH_DATAf(push, 1.0); in nv30_transfer_rect_blit() 221 PUSH_DATAf(push, 1.0); in nv30_transfer_rect_blit() 223 PUSH_DATAf(push, 0.0); in nv30_transfer_rect_blit() 224 PUSH_DATAf(push, 1.0); in nv30_transfer_rect_blit() [all …]
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D | nv30_draw.c | 346 PUSH_DATAf(push, 0.0); in nv30_render_validate() 347 PUSH_DATAf(push, 0.0); in nv30_render_validate() 348 PUSH_DATAf(push, 0.0); in nv30_render_validate() 349 PUSH_DATAf(push, 0.0); in nv30_render_validate() 350 PUSH_DATAf(push, 1.0); in nv30_render_validate() 351 PUSH_DATAf(push, 1.0); in nv30_render_validate() 352 PUSH_DATAf(push, 1.0); in nv30_render_validate() 353 PUSH_DATAf(push, 1.0); in nv30_render_validate() 355 PUSH_DATAf(push, 0.0); in nv30_render_validate() 356 PUSH_DATAf(push, 1.0); in nv30_render_validate()
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D | nv30_state_validate.c | 257 PUSH_DATAf(push, vp->translate[0]); in nv30_validate_viewport() 258 PUSH_DATAf(push, vp->translate[1]); in nv30_validate_viewport() 259 PUSH_DATAf(push, vp->translate[2]); in nv30_validate_viewport() 260 PUSH_DATAf(push, 0.0f); in nv30_validate_viewport() 261 PUSH_DATAf(push, vp->scale[0]); in nv30_validate_viewport() 262 PUSH_DATAf(push, vp->scale[1]); in nv30_validate_viewport() 263 PUSH_DATAf(push, vp->scale[2]); in nv30_validate_viewport() 264 PUSH_DATAf(push, 0.0f); in nv30_validate_viewport() 266 PUSH_DATAf(push, vp->translate[2] - fabsf(vp->scale[2])); in nv30_validate_viewport() 267 PUSH_DATAf(push, vp->translate[2] + fabsf(vp->scale[2])); in nv30_validate_viewport()
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D | nv30_vbo.c | 57 PUSH_DATAf(push, v[0]); in nv30_emit_vtxattr() 58 PUSH_DATAf(push, v[1]); in nv30_emit_vtxattr() 59 PUSH_DATAf(push, v[2]); in nv30_emit_vtxattr() 60 PUSH_DATAf(push, v[3]); in nv30_emit_vtxattr() 64 PUSH_DATAf(push, v[0]); in nv30_emit_vtxattr() 65 PUSH_DATAf(push, v[1]); in nv30_emit_vtxattr() 66 PUSH_DATAf(push, v[2]); in nv30_emit_vtxattr() 70 PUSH_DATAf(push, v[0]); in nv30_emit_vtxattr() 71 PUSH_DATAf(push, v[1]); in nv30_emit_vtxattr() 75 PUSH_DATAf(push, v[0]); in nv30_emit_vtxattr()
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/external/mesa3d/src/gallium/drivers/nouveau/nv50/ |
D | nv50_state_validate.c | 143 PUSH_DATAf(push, xy[0]); in nv50_validate_fb() 144 PUSH_DATAf(push, xy[1]); in nv50_validate_fb() 155 PUSH_DATAf(push, nv50->blend_colour.color[0]); in nv50_validate_blend_colour() 156 PUSH_DATAf(push, nv50->blend_colour.color[1]); in nv50_validate_blend_colour() 157 PUSH_DATAf(push, nv50->blend_colour.color[2]); in nv50_validate_blend_colour() 158 PUSH_DATAf(push, nv50->blend_colour.color[3]); in nv50_validate_blend_colour() 261 PUSH_DATAf(push, vpt->translate[0]); in nv50_validate_viewport() 262 PUSH_DATAf(push, vpt->translate[1]); in nv50_validate_viewport() 263 PUSH_DATAf(push, vpt->translate[2]); in nv50_validate_viewport() 265 PUSH_DATAf(push, vpt->scale[0]); in nv50_validate_viewport() [all …]
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D | nv50_surface.c | 293 PUSH_DATAf(push, color->f[0]); in nv50_clear_render_target() 294 PUSH_DATAf(push, color->f[1]); in nv50_clear_render_target() 295 PUSH_DATAf(push, color->f[2]); in nv50_clear_render_target() 296 PUSH_DATAf(push, color->f[3]); in nv50_clear_render_target() 387 PUSH_DATAf(push, depth); in nv50_clear_depth_stencil() 548 PUSH_DATAf(push, color->f[0]); in nv50_clear() 549 PUSH_DATAf(push, color->f[1]); in nv50_clear() 550 PUSH_DATAf(push, color->f[2]); in nv50_clear() 551 PUSH_DATAf(push, color->f[3]); in nv50_clear() 750 PUSH_DATAf(push, color.f[0]); in nv50_clear_buffer() [all …]
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D | nv50_vbo.c | 165 PUSH_DATAf(push, v[0]); in nv50_emit_vtxattr() 166 PUSH_DATAf(push, v[1]); in nv50_emit_vtxattr() 167 PUSH_DATAf(push, v[2]); in nv50_emit_vtxattr() 168 PUSH_DATAf(push, v[3]); in nv50_emit_vtxattr() 172 PUSH_DATAf(push, v[0]); in nv50_emit_vtxattr() 173 PUSH_DATAf(push, v[1]); in nv50_emit_vtxattr() 174 PUSH_DATAf(push, v[2]); in nv50_emit_vtxattr() 178 PUSH_DATAf(push, v[0]); in nv50_emit_vtxattr() 179 PUSH_DATAf(push, v[1]); in nv50_emit_vtxattr() 187 PUSH_DATAf(push, v[0]); in nv50_emit_vtxattr()
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D | nv50_screen.c | 689 PUSH_DATAf(push, 0.0f); in nv50_screen_init_hwctx() 690 PUSH_DATAf(push, 0.0f); in nv50_screen_init_hwctx() 691 PUSH_DATAf(push, 0.0f); in nv50_screen_init_hwctx() 692 PUSH_DATAf(push, 0.0f); in nv50_screen_init_hwctx() 732 PUSH_DATAf(push, 0.0f); in nv50_screen_init_hwctx() 733 PUSH_DATAf(push, 1.0f); in nv50_screen_init_hwctx()
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/external/mesa3d/src/gallium/drivers/nouveau/nvc0/ |
D | nvc0_state_validate.c | 210 PUSH_DATAf(push, xy[0]); in nvc0_validate_fb() 211 PUSH_DATAf(push, xy[1]); in nvc0_validate_fb() 239 PUSH_DATAf(push, nvc0->blend_colour.color[0]); in nvc0_validate_blend_colour() 240 PUSH_DATAf(push, nvc0->blend_colour.color[1]); in nvc0_validate_blend_colour() 241 PUSH_DATAf(push, nvc0->blend_colour.color[2]); in nvc0_validate_blend_colour() 242 PUSH_DATAf(push, nvc0->blend_colour.color[3]); in nvc0_validate_blend_colour() 312 PUSH_DATAf(push, vp->translate[0]); in nvc0_validate_viewport() 313 PUSH_DATAf(push, vp->translate[1]); in nvc0_validate_viewport() 314 PUSH_DATAf(push, vp->translate[2]); in nvc0_validate_viewport() 317 PUSH_DATAf(push, vp->scale[0]); in nvc0_validate_viewport() [all …]
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D | nvc0_surface.c | 300 PUSH_DATAf(push, color->f[0]); in nvc0_clear_render_target() 301 PUSH_DATAf(push, color->f[1]); in nvc0_clear_render_target() 302 PUSH_DATAf(push, color->f[2]); in nvc0_clear_render_target() 303 PUSH_DATAf(push, color->f[3]); in nvc0_clear_render_target() 573 PUSH_DATAf(push, color.f[0]); in nvc0_clear_buffer() 574 PUSH_DATAf(push, color.f[1]); in nvc0_clear_buffer() 575 PUSH_DATAf(push, color.f[2]); in nvc0_clear_buffer() 576 PUSH_DATAf(push, color.f[3]); in nvc0_clear_buffer() 645 PUSH_DATAf(push, depth); in nvc0_clear_depth_stencil() 707 PUSH_DATAf(push, color->f[0]); in nvc0_clear() [all …]
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D | nvc0_screen.c | 1072 PUSH_DATAf(push, 0.0f); in nvc0_screen_create() 1073 PUSH_DATAf(push, 0.0f); in nvc0_screen_create() 1074 PUSH_DATAf(push, 0.0f); in nvc0_screen_create() 1075 PUSH_DATAf(push, 0.0f); in nvc0_screen_create() 1173 PUSH_DATAf(push, 0.0f); in nvc0_screen_create() 1174 PUSH_DATAf(push, 1.0f); in nvc0_screen_create()
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/external/mesa3d/src/gallium/drivers/nouveau/ |
D | nouveau_winsys.h | 49 PUSH_DATAf(struct nouveau_pushbuf *push, float f) in PUSH_DATAf() function
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