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Searched refs:PVRTMakeWhole (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTPrint3D.cpp33 static inline float PVRTMakeWhole(float f) in PVRTMakeWhole() function
857 YPos = PVRTMakeWhole(YPos); in UpdateLine()
877 YPos -= PVRTMakeWhole(m_uiNextLineH * fScale); in UpdateLine()
887 XPos += PVRTMakeWhole(m_uiSpaceWidth * fScale); in UpdateLine()
893 …fAOff = PVRTMakeWhole(m_pCharMatrics[uiIdx].nXOff * fScale); // The A offset. Could include o… in UpdateLine()
908 pVertices[VertexCount+1].sx = f2vt(XPos + fAOff + PVRTMakeWhole(m_pRects[uiIdx].nW * fScale)); in UpdateLine()
916 pVertices[VertexCount+2].sy = f2vt(YPos + fYOffset - PVRTMakeWhole(m_pRects[uiIdx].nH * fScale)); in UpdateLine()
922 pVertices[VertexCount+3].sx = f2vt(XPos + fAOff + PVRTMakeWhole(m_pRects[uiIdx].nW * fScale)); in UpdateLine()
923 pVertices[VertexCount+3].sy = f2vt(YPos + fYOffset - PVRTMakeWhole(m_pRects[uiIdx].nH * fScale)); in UpdateLine()
934 …XPos = XPos + PVRTMakeWhole((m_pCharMatrics[uiIdx].nAdv + fKernOffset) * fScale); // Add on this … in UpdateLine()