Searched refs:PVRTMat3 (Results 1 – 4 of 4) sorted by relevance
23 struct PVRTMat3;460 PVRTVec3 operator*(const PVRTMat3& rhs) const;467 PVRTVec3& operator*=(const PVRTMat3& rhs);975 struct PVRTMat3 : public PVRTMATRIX3 struct983 PVRTMat3(){} in PVRTMat3() argument988 PVRTMat3(const VERTTYPE* pMat) in PVRTMat3() argument1009 PVRTMat3(VERTTYPE m0,VERTTYPE m1,VERTTYPE m2, in PVRTMat3() function1022 PVRTMat3(const PVRTMat4& mat);1055 PVRTMat3 operator*(const PVRTMat3& rhs) const1057 PVRTMat3 out; argument[all …]
55 PVRTVec3 PVRTVec3::operator*(const PVRTMat3& rhs) const in operator *()72 PVRTVec3& PVRTVec3::operator*=(const PVRTMat3& rhs) in operator *=()129 PVRTMat3::PVRTMat3(const PVRTMat4& mat) in PVRTMat3() function in PVRTMat3148 PVRTMat3 PVRTMat3::RotationX(VERTTYPE angle) in RotationX()152 return PVRTMat3(out); in RotationX()160 PVRTMat3 PVRTMat3::RotationY(VERTTYPE angle) in RotationY()164 return PVRTMat3(out); in RotationY()172 PVRTMat3 PVRTMat3::RotationZ(VERTTYPE angle) in RotationZ()176 return PVRTMat3(out); in RotationZ()
803 PVRTMat3 afBoneWorldIT[8], mBoneIT; in DrawSkinnedMesh()817 afBoneWorldIT[i] = PVRTMat3(amBoneWorld[i]).inverse().transpose(); in DrawSkinnedMesh()
747 PVRTVec3 vMsLightDir = (PVRTVec3(1, 1, 1) * PVRTMat3(mModel)).normalized(); in RenderScene()