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Searched refs:PVRTVECTOR3 (Results 1 – 11 of 11) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTTrans.h20 PVRTVECTOR3 Point[8]; ///< 8 Vertices
40 const PVRTVECTOR3 * const pV,
103 const PVRTVECTOR3 * const pV,
123 PVRTVECTOR3 * const pTransformedVertex,
124 const PVRTVECTOR3 * const pV,
143 PVRTVECTOR3 * const pTransformedVertex,
144 const PVRTVECTOR3 * const pVertex,
DPVRTShadowVol.h40 PVRTVECTOR3 vNormal; /*!< Triangle normal */
48 PVRTVECTOR3 *pV; /*!< Unique vertices in object space */
170 const PVRTVECTOR3 * const pvLightModel,
202 PVRTVECTOR3 * const pvExtrudedCube,
204 const PVRTVECTOR3 * const pvLightMdl,
227 const PVRTVECTOR3 * const pvLightMdl,
DPVRTMisc.h27 PVRTVECTOR3 * const pvIntersection,
29 const PVRTVECTOR3 * const pv0,
30 const PVRTVECTOR3 * const pv1);
54 const PVRTVECTOR3 * const pFrom,
DPVRTShadowVol.cpp66 const static PVRTVECTOR3 c_pvRect[4] = {
99 static unsigned short FindOrCreateVertex(PVRTShadowVolShadowMesh * const psMesh, const PVRTVECTOR3 in FindOrCreateVertex()
133 …eateEdge(PVRTShadowVolShadowMesh * const psMesh, const PVRTVECTOR3 * const pv0, const PVRTVECTOR3 in FindOrCreateEdge()
176 PVRTVECTOR3 * const pvOut, in CrossProduct()
177 const PVRTVECTOR3 * const pv0, in CrossProduct()
178 const PVRTVECTOR3 * const pv1, in CrossProduct()
179 const PVRTVECTOR3 * const pv2) in CrossProduct()
181 PVRTVECTOR3 v0, v1; in CrossProduct()
207 const PVRTVECTOR3 * const pv0, in FindOrCreateTriangle()
208 const PVRTVECTOR3 * const pv1, in FindOrCreateTriangle()
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DPVRTMisc.cpp40 PVRTVECTOR3 * const pvIntersection, in PVRTMiscCalculateIntersectionLinePlane()
42 const PVRTVECTOR3 * const pv0, in PVRTMiscCalculateIntersectionLinePlane()
43 const PVRTVECTOR3 * const pv1) in PVRTMiscCalculateIntersectionLinePlane()
45 PVRTVECTOR3 vD; in PVRTMiscCalculateIntersectionLinePlane()
98 const PVRTVECTOR3 * const pFrom, in PVRTMiscCalculateInfinitePlane()
101 PVRTVECTOR3 pvWorld[5]; in PVRTMiscCalculateInfinitePlane()
102 PVRTVECTOR3 *pvPolyPtr; in PVRTMiscCalculateInfinitePlane()
154 pvPolyPtr = (PVRTVECTOR3*)pfVtx; in PVRTMiscCalculateInfinitePlane()
190 pvPolyPtr = (PVRTVECTOR3*)((char*)pvPolyPtr + nStride); in PVRTMiscCalculateInfinitePlane()
202 pvPolyPtr = (PVRTVECTOR3*)((char*)pvPolyPtr + nStride); in PVRTMiscCalculateInfinitePlane()
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DPVRTModelPOD.h487 PVRTVECTOR3 &V,
599 PVRTVECTOR3 &vFrom,
600 PVRTVECTOR3 &vTo,
601 PVRTVECTOR3 &vUp,
616 PVRTVECTOR3 &vFrom,
617 PVRTVECTOR3 &vTo,
629 PVRTVECTOR3 &vPos,
630 PVRTVECTOR3 &vDir,
DPVRTTrans.cpp40 const PVRTVECTOR3 * const pV, in PVRTBoundingBoxCompute()
135 PVRTVECTOR3 *pVertex =(PVRTVECTOR3*)(pV+i32Offset); in PVRTBoundingBoxComputeInterleaved()
145 pVertex = (PVRTVECTOR3*)( (unsigned char*)(pVertex)+i32Stride); in PVRTBoundingBoxComputeInterleaved()
309 const PVRTVECTOR3 * const pV, in PVRTTransformVec3Array()
314 const PVRTVECTOR3 *pSrc; in PVRTTransformVec3Array()
342 pSrc = (PVRTVECTOR3*)((char*)pSrc + nInStride); in PVRTTransformVec3Array()
361 PVRTVECTOR3 * const pTransformedVertex, in PVRTTransformArray()
362 const PVRTVECTOR3 * const pV, in PVRTTransformArray()
401 PVRTVECTOR3 * const pTransformedVertex, in PVRTTransformArrayBack()
402 const PVRTVECTOR3 * const pVertex, in PVRTTransformArrayBack()
DPVRTVertex.h112 PVRTVECTOR3 * const pvTan,
113 PVRTVECTOR3 * const pvBin,
114 const PVRTVECTOR3 * const pvNor,
DPVRTMatrix.h160 typedef PVRTVECTOR3x PVRTVECTOR3; typedef
188 typedef PVRTVECTOR3f PVRTVECTOR3; typedef
DPVRTModelPOD.cpp2334 PVRTVECTOR3 v;
2344 (PVRTVECTOR3&)node.pfAnimScale[node.pnAnimScaleIdx[m_pImpl->nFrame+0]],
2345 (PVRTVECTOR3&)node.pfAnimScale[node.pnAnimScaleIdx[m_pImpl->nFrame+1]], m_pImpl->fBlend);
2351 (PVRTVECTOR3&)node.pfAnimScale[7*(m_pImpl->nFrame+0)],
2352 (PVRTVECTOR3&)node.pfAnimScale[7*(m_pImpl->nFrame+1)], m_pImpl->fBlend);
2390 PVRTVECTOR3 &V,
2400 (PVRTVECTOR3&)node.pfAnimPosition[node.pnAnimPositionIdx[m_pImpl->nFrame+0]],
2401 (PVRTVECTOR3&)node.pfAnimPosition[node.pnAnimPositionIdx[m_pImpl->nFrame+1]], m_pImpl->fBlend);
2406 (PVRTVECTOR3&)node.pfAnimPosition[3 * (m_pImpl->nFrame+0)],
2407 (PVRTVECTOR3&)node.pfAnimPosition[3 * (m_pImpl->nFrame+1)], m_pImpl->fBlend);
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DPVRTVector.h319 struct PVRTVec3 : public PVRTVECTOR3