Searched refs:PVRTVECTOR3 (Results 1 – 11 of 11) sorted by relevance
/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
D | PVRTTrans.h | 20 PVRTVECTOR3 Point[8]; ///< 8 Vertices 40 const PVRTVECTOR3 * const pV, 103 const PVRTVECTOR3 * const pV, 123 PVRTVECTOR3 * const pTransformedVertex, 124 const PVRTVECTOR3 * const pV, 143 PVRTVECTOR3 * const pTransformedVertex, 144 const PVRTVECTOR3 * const pVertex,
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D | PVRTShadowVol.h | 40 PVRTVECTOR3 vNormal; /*!< Triangle normal */ 48 PVRTVECTOR3 *pV; /*!< Unique vertices in object space */ 170 const PVRTVECTOR3 * const pvLightModel, 202 PVRTVECTOR3 * const pvExtrudedCube, 204 const PVRTVECTOR3 * const pvLightMdl, 227 const PVRTVECTOR3 * const pvLightMdl,
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D | PVRTMisc.h | 27 PVRTVECTOR3 * const pvIntersection, 29 const PVRTVECTOR3 * const pv0, 30 const PVRTVECTOR3 * const pv1); 54 const PVRTVECTOR3 * const pFrom,
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D | PVRTShadowVol.cpp | 66 const static PVRTVECTOR3 c_pvRect[4] = { 99 static unsigned short FindOrCreateVertex(PVRTShadowVolShadowMesh * const psMesh, const PVRTVECTOR3 … in FindOrCreateVertex() 133 …eateEdge(PVRTShadowVolShadowMesh * const psMesh, const PVRTVECTOR3 * const pv0, const PVRTVECTOR3 … in FindOrCreateEdge() 176 PVRTVECTOR3 * const pvOut, in CrossProduct() 177 const PVRTVECTOR3 * const pv0, in CrossProduct() 178 const PVRTVECTOR3 * const pv1, in CrossProduct() 179 const PVRTVECTOR3 * const pv2) in CrossProduct() 181 PVRTVECTOR3 v0, v1; in CrossProduct() 207 const PVRTVECTOR3 * const pv0, in FindOrCreateTriangle() 208 const PVRTVECTOR3 * const pv1, in FindOrCreateTriangle() [all …]
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D | PVRTMisc.cpp | 40 PVRTVECTOR3 * const pvIntersection, in PVRTMiscCalculateIntersectionLinePlane() 42 const PVRTVECTOR3 * const pv0, in PVRTMiscCalculateIntersectionLinePlane() 43 const PVRTVECTOR3 * const pv1) in PVRTMiscCalculateIntersectionLinePlane() 45 PVRTVECTOR3 vD; in PVRTMiscCalculateIntersectionLinePlane() 98 const PVRTVECTOR3 * const pFrom, in PVRTMiscCalculateInfinitePlane() 101 PVRTVECTOR3 pvWorld[5]; in PVRTMiscCalculateInfinitePlane() 102 PVRTVECTOR3 *pvPolyPtr; in PVRTMiscCalculateInfinitePlane() 154 pvPolyPtr = (PVRTVECTOR3*)pfVtx; in PVRTMiscCalculateInfinitePlane() 190 pvPolyPtr = (PVRTVECTOR3*)((char*)pvPolyPtr + nStride); in PVRTMiscCalculateInfinitePlane() 202 pvPolyPtr = (PVRTVECTOR3*)((char*)pvPolyPtr + nStride); in PVRTMiscCalculateInfinitePlane() [all …]
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D | PVRTModelPOD.h | 487 PVRTVECTOR3 &V, 599 PVRTVECTOR3 &vFrom, 600 PVRTVECTOR3 &vTo, 601 PVRTVECTOR3 &vUp, 616 PVRTVECTOR3 &vFrom, 617 PVRTVECTOR3 &vTo, 629 PVRTVECTOR3 &vPos, 630 PVRTVECTOR3 &vDir,
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D | PVRTTrans.cpp | 40 const PVRTVECTOR3 * const pV, in PVRTBoundingBoxCompute() 135 PVRTVECTOR3 *pVertex =(PVRTVECTOR3*)(pV+i32Offset); in PVRTBoundingBoxComputeInterleaved() 145 pVertex = (PVRTVECTOR3*)( (unsigned char*)(pVertex)+i32Stride); in PVRTBoundingBoxComputeInterleaved() 309 const PVRTVECTOR3 * const pV, in PVRTTransformVec3Array() 314 const PVRTVECTOR3 *pSrc; in PVRTTransformVec3Array() 342 pSrc = (PVRTVECTOR3*)((char*)pSrc + nInStride); in PVRTTransformVec3Array() 361 PVRTVECTOR3 * const pTransformedVertex, in PVRTTransformArray() 362 const PVRTVECTOR3 * const pV, in PVRTTransformArray() 401 PVRTVECTOR3 * const pTransformedVertex, in PVRTTransformArrayBack() 402 const PVRTVECTOR3 * const pVertex, in PVRTTransformArrayBack()
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D | PVRTVertex.h | 112 PVRTVECTOR3 * const pvTan, 113 PVRTVECTOR3 * const pvBin, 114 const PVRTVECTOR3 * const pvNor,
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D | PVRTMatrix.h | 160 typedef PVRTVECTOR3x PVRTVECTOR3; typedef 188 typedef PVRTVECTOR3f PVRTVECTOR3; typedef
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D | PVRTModelPOD.cpp | 2334 PVRTVECTOR3 v; 2344 (PVRTVECTOR3&)node.pfAnimScale[node.pnAnimScaleIdx[m_pImpl->nFrame+0]], 2345 (PVRTVECTOR3&)node.pfAnimScale[node.pnAnimScaleIdx[m_pImpl->nFrame+1]], m_pImpl->fBlend); 2351 (PVRTVECTOR3&)node.pfAnimScale[7*(m_pImpl->nFrame+0)], 2352 (PVRTVECTOR3&)node.pfAnimScale[7*(m_pImpl->nFrame+1)], m_pImpl->fBlend); 2390 PVRTVECTOR3 &V, 2400 (PVRTVECTOR3&)node.pfAnimPosition[node.pnAnimPositionIdx[m_pImpl->nFrame+0]], 2401 (PVRTVECTOR3&)node.pfAnimPosition[node.pnAnimPositionIdx[m_pImpl->nFrame+1]], m_pImpl->fBlend); 2406 (PVRTVECTOR3&)node.pfAnimPosition[3 * (m_pImpl->nFrame+0)], 2407 (PVRTVECTOR3&)node.pfAnimPosition[3 * (m_pImpl->nFrame+1)], m_pImpl->fBlend); [all …]
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D | PVRTVector.h | 319 struct PVRTVec3 : public PVRTVECTOR3
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