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Searched refs:PVR_SUCCESS (Results 1 – 18 of 18) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
DOGLES2ChameleonMan.cpp199 if(PVRTTextureLoadFromPVR(c_szFinalChameleonManHeadBodyTexFile, &m_ui32TexHeadBody) != PVR_SUCCESS) in LoadTextures()
205 if(PVRTTextureLoadFromPVR(c_szFinalChameleonManLegsTexFile, &m_ui32TexLegs) != PVR_SUCCESS) in LoadTextures()
211 if(PVRTTextureLoadFromPVR(c_szTang_space_BodyMapTexFile, &m_ui32TexHeadNormalMap) != PVR_SUCCESS) in LoadTextures()
217 if(PVRTTextureLoadFromPVR(c_szTang_space_LegsMapTexFile, &m_ui32TexLegsNormalMap) != PVR_SUCCESS) in LoadTextures()
223 if(PVRTTextureLoadFromPVR(c_szTang_space_BeltMapTexFile, &m_ui32TexBeltNormalMap) != PVR_SUCCESS) in LoadTextures()
229 if(PVRTTextureLoadFromPVR(c_szSkylineTexFile, &m_ui32TexSkyLine) != PVR_SUCCESS) in LoadTextures()
235 if(PVRTTextureLoadFromPVR(c_szWallDiffuseBakedTexFile, &m_ui32TexWall) != PVR_SUCCESS) in LoadTextures()
241 if(PVRTTextureLoadFromPVR(c_szLampTexFile, &m_ui32TexLamp) != PVR_SUCCESS) in LoadTextures()
247 if(PVRTTextureLoadFromPVR(c_szChameleonBeltTexFile, &m_ui32TexBelt) != PVR_SUCCESS) in LoadTextures()
276 …derSrcFile, GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &m_uiSkinnedVertShader, pErrorStr) != PVR_SUCCESS) in LoadShaders()
[all …]
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTBackground.cpp127 GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG, &m_pAPI->m_ui32FragShader, pszError) == PVR_SUCCESS) in Init()
129 GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &m_pAPI->m_ui32VertexShader, pszError) == PVR_SUCCESS); in Init()
134 …ckgroundFragShader_fsh, GL_FRAGMENT_SHADER, &m_pAPI->m_ui32FragShader, pszError) == PVR_SUCCESS) && in Init()
135 …ackgroundVertShader_vsh, GL_VERTEX_SHADER, &m_pAPI->m_ui32VertexShader, pszError) == PVR_SUCCESS); in Init()
211 return PVR_SUCCESS; in Init()
256 return PVR_SUCCESS; in Draw()
DPVRTPFXParserAPI.cpp128 if(LoadShadersForEffect(src, pszFileName, pReturnError) != PVR_SUCCESS) in Load()
132 if(RebuildUniformTable(uiUnknownUniforms, pReturnError) != PVR_SUCCESS) in Load()
138 if(LoadTexturesForEffect(pDelegate, pReturnError) != PVR_SUCCESS) in Load()
144 return PVR_SUCCESS; in Load()
173 if(pDelegate->PVRTPFXOnLoadTexture(pTexDesc->FileName, uiHandle, uiFlags) != PVR_SUCCESS) in LoadTexturesForEffect()
189 return PVR_SUCCESS; in LoadTexturesForEffect()
286 GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &uiVertexShader, &error) == PVR_SUCCESS) in LoadShadersForEffect()
303 …derLoadSourceFromMemory(pszVertexShader, GL_VERTEX_SHADER, &uiVertexShader, &error) != PVR_SUCCESS) in LoadShadersForEffect()
333 GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG, &uiFragShader, &error) == PVR_SUCCESS) in LoadShadersForEffect()
350 …rLoadSourceFromMemory(pszFragmentShader, GL_FRAGMENT_SHADER, &uiFragShader, &error) != PVR_SUCCESS) in LoadShadersForEffect()
[all …]
DPVRTShader.cpp108 return PVR_SUCCESS; in PVRTShaderLoadSourceFromMemory()
152 return PVR_SUCCESS; in PVRTShaderLoadBinaryFromMemory()
200 …emory(ShaderFile.DataPtr(), ShaderFile.Size(), Type, Format, pObject, pReturnError) == PVR_SUCCESS) in PVRTShaderLoadFromFile()
201 return PVR_SUCCESS; in PVRTShaderLoadFromFile()
273 return PVR_SUCCESS; in PVRTCreateProgram()
DPVRTPrint3DAPI.cpp381 …_Print3DFragShaderLogo_fsh, GL_FRAGMENT_SHADER, &Data.uFragmentShaderLogo, &error) == PVR_SUCCESS); in APIInit()
382 …ry(_Print3DVertShaderLogo_vsh, GL_VERTEX_SHADER, &Data.uVertexShaderLogo, &error) == PVR_SUCCESS); in APIInit()
399 …ory(_Print3DFragShader_fsh, GL_FRAGMENT_SHADER, &Data.uFragmentShaderFont, &error) == PVR_SUCCESS); in APIInit()
400 …Memory(_Print3DVertShader_vsh, GL_VERTEX_SHADER, &Data.uVertexShaderFont, &error) == PVR_SUCCESS); in APIInit()
447 if(PVRTTextureLoadFromPointer((unsigned char*)pIMG, &Data.uTextureIMGLogo) != PVR_SUCCESS) in APIUpLoadIcons()
451 if(PVRTTextureLoadFromPointer((unsigned char*)pPowerVR, &Data.uTexturePowerVRLogo) != PVR_SUCCESS) in APIUpLoadIcons()
467 …FromPointer(pSource, &m_pAPI->m_uTextureFont, header, true, 0U, NULL, &MetaDataMap) != PVR_SUCCESS) in APIUpLoadTexture()
DPVRTTextureAPI.cpp1016 return PVR_SUCCESS; in PVRTTextureLoadFromPointer()
/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTArray.h202 if(err != PVR_SUCCESS) in Resize()
206 return PVR_SUCCESS; in Resize()
216 return PVR_SUCCESS; // nothing to be done in SetCapacity()
243 return PVR_SUCCESS; in SetCapacity()
436 return PVR_SUCCESS; in Remove()
448 return PVR_SUCCESS; in RemoveLast()
509 return PVR_SUCCESS; in Remove()
522 return PVR_SUCCESS; in RemoveLast()
DPVRTPrint3D.cpp415 return PVR_SUCCESS; in SetTextures()
475 return PVR_SUCCESS; in SetTextures()
478 return PVR_SUCCESS; in SetTextures()
530 return PVR_SUCCESS; in Print3D()
549 return PVR_SUCCESS; in Print3D()
619 return PVR_SUCCESS; in Print3D()
667 EPVRTError eRet = PVR_SUCCESS; in DisplayDefaultTitle()
674 if(Print3D(0.0f, -1.0f, 1.0f, PVRTRGBA(255, 255, 255, 255), pszTitle) != PVR_SUCCESS) in DisplayDefaultTitle()
691 if(Print3D(0.0f, fY, 0.8f, PVRTRGBA(255, 255, 255, 255), pszDescription) != PVR_SUCCESS) in DisplayDefaultTitle()
DPVRTUnicode.cpp162 return PVR_SUCCESS; in PVRTUnicodeUTF8ToUTF32()
217 return PVR_SUCCESS; in PVRTUnicodeUTF16ToUTF32()
DPVRTError.h49 PVR_SUCCESS = 0, /*!< Success! :D */ enumerator
DPVRTMap.h162 return PVR_SUCCESS; in Remove()
DPVRTModelPOD.cpp1843 if(pS->InitImpl() != PVR_SUCCESS)
1846 return PVR_SUCCESS;
1931 if(InitImpl() != PVR_SUCCESS)
1936 return PVR_SUCCESS;
2024 if(InitImpl() != PVR_SUCCESS)
2027 return PVR_SUCCESS;
2052 if(InitImpl() != PVR_SUCCESS)
2054 return PVR_SUCCESS;
2087 return PVR_SUCCESS;
2966 return PVR_SUCCESS;
[all …]
DPVRTBoneBatch.cpp646 return PVR_SUCCESS; in Create()
DPVRTVertex.cpp823 return PVR_SUCCESS; in PVRTVertexGenerateTangentSpace()
DPVRTPFXParser.cpp820 return Parse(pReturnError) ? PVR_SUCCESS : PVR_FAIL; in ParseFromMemory()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
DOGLES3ColourGrading.cpp203 if(m_Mask.ReadFromFile(c_szSceneFile) != PVR_SUCCESS) in InitApplication()
246 …ShaderSrcFile, GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &m_uiPostVertShader, &ErrorStr) != PVR_SUCCESS) in LoadShaders()
251 …aderSrcFile, GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG, &m_uiPostFragShader, &ErrorStr) != PVR_SUCCESS) in LoadShaders()
258 …aderProgram.uiId, m_uiPostVertShader, m_uiPostFragShader, aszAttribs, 2, &ErrorStr) != PVR_SUCCESS) in LoadShaders()
269 …cFile, GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG, &m_uiBackgroundFragShader, &ErrorStr) != PVR_SUCCESS) in LoadShaders()
276 …, m_uiPostVertShader, m_uiBackgroundFragShader, aszBackgroundAttribs, 2, &ErrorStr) != PVR_SUCCESS) in LoadShaders()
285 …haderSrcFile, GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &m_uiSceneVertShader, &ErrorStr) != PVR_SUCCESS) in LoadShaders()
290 …derSrcFile, GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG, &m_uiSceneFragShader, &ErrorStr) != PVR_SUCCESS) in LoadShaders()
297 …gram.uiId, m_uiSceneVertShader, m_uiSceneFragShader, aszSceneAttribs, 3, &ErrorStr) != PVR_SUCCESS) in LoadShaders()
540 …(m_Print3D.SetTextures(0, PVRShellGet(prefWidth), PVRShellGet(prefHeight), bRotate) != PVR_SUCCESS) in InitView()
[all …]
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
DOGLES2DisplacementMap.cpp165 if(PVRTTextureLoadFromPVR(sTextureName.c_str(), &m_puiTextureIDs[i]) != PVR_SUCCESS) in LoadTextures()
181 if(PVRTTextureLoadFromPVR(c_szDisMapFile, &m_uiDisMapID) != PVR_SUCCESS) in LoadTextures()
209 …VertShaderSrcFile, GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &m_uiVertShader, pErrorStr) != PVR_SUCCESS) in LoadShaders()
215 …agShaderSrcFile, GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG, &m_uiFragShader, pErrorStr) != PVR_SUCCESS) in LoadShaders()
226 &m_ShaderProgram.uiId, m_uiVertShader, m_uiFragShader, aszAttribs, 3, pErrorStr) != PVR_SUCCESS) in LoadShaders()
313 if(m_Scene.ReadFromFile(c_szSceneFile) != PVR_SUCCESS) in InitApplication()
399 if(m_Print3D.SetTextures(0,PVRShellGet(prefWidth),PVRShellGet(prefHeight), bRotate) != PVR_SUCCESS) in InitView()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp1389 return PVR_SUCCESS; in PVRTTextureLoadFromPointer()