/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/ |
D | OGLES2ChameleonMan.cpp | 199 if(PVRTTextureLoadFromPVR(c_szFinalChameleonManHeadBodyTexFile, &m_ui32TexHeadBody) != PVR_SUCCESS) in LoadTextures() 205 if(PVRTTextureLoadFromPVR(c_szFinalChameleonManLegsTexFile, &m_ui32TexLegs) != PVR_SUCCESS) in LoadTextures() 211 if(PVRTTextureLoadFromPVR(c_szTang_space_BodyMapTexFile, &m_ui32TexHeadNormalMap) != PVR_SUCCESS) in LoadTextures() 217 if(PVRTTextureLoadFromPVR(c_szTang_space_LegsMapTexFile, &m_ui32TexLegsNormalMap) != PVR_SUCCESS) in LoadTextures() 223 if(PVRTTextureLoadFromPVR(c_szTang_space_BeltMapTexFile, &m_ui32TexBeltNormalMap) != PVR_SUCCESS) in LoadTextures() 229 if(PVRTTextureLoadFromPVR(c_szSkylineTexFile, &m_ui32TexSkyLine) != PVR_SUCCESS) in LoadTextures() 235 if(PVRTTextureLoadFromPVR(c_szWallDiffuseBakedTexFile, &m_ui32TexWall) != PVR_SUCCESS) in LoadTextures() 241 if(PVRTTextureLoadFromPVR(c_szLampTexFile, &m_ui32TexLamp) != PVR_SUCCESS) in LoadTextures() 247 if(PVRTTextureLoadFromPVR(c_szChameleonBeltTexFile, &m_ui32TexBelt) != PVR_SUCCESS) in LoadTextures() 276 …derSrcFile, GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &m_uiSkinnedVertShader, pErrorStr) != PVR_SUCCESS) in LoadShaders() [all …]
|
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
D | PVRTBackground.cpp | 127 GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG, &m_pAPI->m_ui32FragShader, pszError) == PVR_SUCCESS) in Init() 129 GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &m_pAPI->m_ui32VertexShader, pszError) == PVR_SUCCESS); in Init() 134 …ckgroundFragShader_fsh, GL_FRAGMENT_SHADER, &m_pAPI->m_ui32FragShader, pszError) == PVR_SUCCESS) && in Init() 135 …ackgroundVertShader_vsh, GL_VERTEX_SHADER, &m_pAPI->m_ui32VertexShader, pszError) == PVR_SUCCESS); in Init() 211 return PVR_SUCCESS; in Init() 256 return PVR_SUCCESS; in Draw()
|
D | PVRTPFXParserAPI.cpp | 128 if(LoadShadersForEffect(src, pszFileName, pReturnError) != PVR_SUCCESS) in Load() 132 if(RebuildUniformTable(uiUnknownUniforms, pReturnError) != PVR_SUCCESS) in Load() 138 if(LoadTexturesForEffect(pDelegate, pReturnError) != PVR_SUCCESS) in Load() 144 return PVR_SUCCESS; in Load() 173 if(pDelegate->PVRTPFXOnLoadTexture(pTexDesc->FileName, uiHandle, uiFlags) != PVR_SUCCESS) in LoadTexturesForEffect() 189 return PVR_SUCCESS; in LoadTexturesForEffect() 286 GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &uiVertexShader, &error) == PVR_SUCCESS) in LoadShadersForEffect() 303 …derLoadSourceFromMemory(pszVertexShader, GL_VERTEX_SHADER, &uiVertexShader, &error) != PVR_SUCCESS) in LoadShadersForEffect() 333 GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG, &uiFragShader, &error) == PVR_SUCCESS) in LoadShadersForEffect() 350 …rLoadSourceFromMemory(pszFragmentShader, GL_FRAGMENT_SHADER, &uiFragShader, &error) != PVR_SUCCESS) in LoadShadersForEffect() [all …]
|
D | PVRTShader.cpp | 108 return PVR_SUCCESS; in PVRTShaderLoadSourceFromMemory() 152 return PVR_SUCCESS; in PVRTShaderLoadBinaryFromMemory() 200 …emory(ShaderFile.DataPtr(), ShaderFile.Size(), Type, Format, pObject, pReturnError) == PVR_SUCCESS) in PVRTShaderLoadFromFile() 201 return PVR_SUCCESS; in PVRTShaderLoadFromFile() 273 return PVR_SUCCESS; in PVRTCreateProgram()
|
D | PVRTPrint3DAPI.cpp | 381 …_Print3DFragShaderLogo_fsh, GL_FRAGMENT_SHADER, &Data.uFragmentShaderLogo, &error) == PVR_SUCCESS); in APIInit() 382 …ry(_Print3DVertShaderLogo_vsh, GL_VERTEX_SHADER, &Data.uVertexShaderLogo, &error) == PVR_SUCCESS); in APIInit() 399 …ory(_Print3DFragShader_fsh, GL_FRAGMENT_SHADER, &Data.uFragmentShaderFont, &error) == PVR_SUCCESS); in APIInit() 400 …Memory(_Print3DVertShader_vsh, GL_VERTEX_SHADER, &Data.uVertexShaderFont, &error) == PVR_SUCCESS); in APIInit() 447 if(PVRTTextureLoadFromPointer((unsigned char*)pIMG, &Data.uTextureIMGLogo) != PVR_SUCCESS) in APIUpLoadIcons() 451 if(PVRTTextureLoadFromPointer((unsigned char*)pPowerVR, &Data.uTexturePowerVRLogo) != PVR_SUCCESS) in APIUpLoadIcons() 467 …FromPointer(pSource, &m_pAPI->m_uTextureFont, header, true, 0U, NULL, &MetaDataMap) != PVR_SUCCESS) in APIUpLoadTexture()
|
D | PVRTTextureAPI.cpp | 1016 return PVR_SUCCESS; in PVRTTextureLoadFromPointer()
|
/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
D | PVRTArray.h | 202 if(err != PVR_SUCCESS) in Resize() 206 return PVR_SUCCESS; in Resize() 216 return PVR_SUCCESS; // nothing to be done in SetCapacity() 243 return PVR_SUCCESS; in SetCapacity() 436 return PVR_SUCCESS; in Remove() 448 return PVR_SUCCESS; in RemoveLast() 509 return PVR_SUCCESS; in Remove() 522 return PVR_SUCCESS; in RemoveLast()
|
D | PVRTPrint3D.cpp | 415 return PVR_SUCCESS; in SetTextures() 475 return PVR_SUCCESS; in SetTextures() 478 return PVR_SUCCESS; in SetTextures() 530 return PVR_SUCCESS; in Print3D() 549 return PVR_SUCCESS; in Print3D() 619 return PVR_SUCCESS; in Print3D() 667 EPVRTError eRet = PVR_SUCCESS; in DisplayDefaultTitle() 674 if(Print3D(0.0f, -1.0f, 1.0f, PVRTRGBA(255, 255, 255, 255), pszTitle) != PVR_SUCCESS) in DisplayDefaultTitle() 691 if(Print3D(0.0f, fY, 0.8f, PVRTRGBA(255, 255, 255, 255), pszDescription) != PVR_SUCCESS) in DisplayDefaultTitle()
|
D | PVRTUnicode.cpp | 162 return PVR_SUCCESS; in PVRTUnicodeUTF8ToUTF32() 217 return PVR_SUCCESS; in PVRTUnicodeUTF16ToUTF32()
|
D | PVRTError.h | 49 PVR_SUCCESS = 0, /*!< Success! :D */ enumerator
|
D | PVRTMap.h | 162 return PVR_SUCCESS; in Remove()
|
D | PVRTModelPOD.cpp | 1843 if(pS->InitImpl() != PVR_SUCCESS) 1846 return PVR_SUCCESS; 1931 if(InitImpl() != PVR_SUCCESS) 1936 return PVR_SUCCESS; 2024 if(InitImpl() != PVR_SUCCESS) 2027 return PVR_SUCCESS; 2052 if(InitImpl() != PVR_SUCCESS) 2054 return PVR_SUCCESS; 2087 return PVR_SUCCESS; 2966 return PVR_SUCCESS; [all …]
|
D | PVRTBoneBatch.cpp | 646 return PVR_SUCCESS; in Create()
|
D | PVRTVertex.cpp | 823 return PVR_SUCCESS; in PVRTVertexGenerateTangentSpace()
|
D | PVRTPFXParser.cpp | 820 return Parse(pReturnError) ? PVR_SUCCESS : PVR_FAIL; in ParseFromMemory()
|
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
D | OGLES3ColourGrading.cpp | 203 if(m_Mask.ReadFromFile(c_szSceneFile) != PVR_SUCCESS) in InitApplication() 246 …ShaderSrcFile, GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &m_uiPostVertShader, &ErrorStr) != PVR_SUCCESS) in LoadShaders() 251 …aderSrcFile, GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG, &m_uiPostFragShader, &ErrorStr) != PVR_SUCCESS) in LoadShaders() 258 …aderProgram.uiId, m_uiPostVertShader, m_uiPostFragShader, aszAttribs, 2, &ErrorStr) != PVR_SUCCESS) in LoadShaders() 269 …cFile, GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG, &m_uiBackgroundFragShader, &ErrorStr) != PVR_SUCCESS) in LoadShaders() 276 …, m_uiPostVertShader, m_uiBackgroundFragShader, aszBackgroundAttribs, 2, &ErrorStr) != PVR_SUCCESS) in LoadShaders() 285 …haderSrcFile, GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &m_uiSceneVertShader, &ErrorStr) != PVR_SUCCESS) in LoadShaders() 290 …derSrcFile, GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG, &m_uiSceneFragShader, &ErrorStr) != PVR_SUCCESS) in LoadShaders() 297 …gram.uiId, m_uiSceneVertShader, m_uiSceneFragShader, aszSceneAttribs, 3, &ErrorStr) != PVR_SUCCESS) in LoadShaders() 540 …(m_Print3D.SetTextures(0, PVRShellGet(prefWidth), PVRShellGet(prefHeight), bRotate) != PVR_SUCCESS) in InitView() [all …]
|
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/ |
D | OGLES2DisplacementMap.cpp | 165 if(PVRTTextureLoadFromPVR(sTextureName.c_str(), &m_puiTextureIDs[i]) != PVR_SUCCESS) in LoadTextures() 181 if(PVRTTextureLoadFromPVR(c_szDisMapFile, &m_uiDisMapID) != PVR_SUCCESS) in LoadTextures() 209 …VertShaderSrcFile, GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &m_uiVertShader, pErrorStr) != PVR_SUCCESS) in LoadShaders() 215 …agShaderSrcFile, GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG, &m_uiFragShader, pErrorStr) != PVR_SUCCESS) in LoadShaders() 226 &m_ShaderProgram.uiId, m_uiVertShader, m_uiFragShader, aszAttribs, 3, pErrorStr) != PVR_SUCCESS) in LoadShaders() 313 if(m_Scene.ReadFromFile(c_szSceneFile) != PVR_SUCCESS) in InitApplication() 399 if(m_Print3D.SetTextures(0,PVRShellGet(prefWidth),PVRShellGet(prefHeight), bRotate) != PVR_SUCCESS) in InitView()
|
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
D | PVRTTextureAPI.cpp | 1389 return PVR_SUCCESS; in PVRTTextureLoadFromPointer()
|