Searched refs:PV_dot_dir (Results 1 – 3 of 3) sorted by relevance
146 GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection); in TAG() local148 if (PV_dot_dir<light->_CosCutoff) { in TAG()152 GLfloat spot = powf(PV_dot_dir, light->SpotExponent); in TAG()325 GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection); in TAG() local327 if (PV_dot_dir<light->_CosCutoff) { in TAG()331 GLfloat spot = powf(PV_dot_dir, light->SpotExponent); in TAG()
169 GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection); in shade_rastpos() local171 if (PV_dot_dir<light->_CosCutoff) { in shade_rastpos()175 GLfloat spot = powf(PV_dot_dir, light->SpotExponent); in shade_rastpos()
1014 GLfloat PV_dot_dir = - DOT3(light->_VP_inf_norm, in compute_light_positions() local1017 if (PV_dot_dir > light->_CosCutoff) { in compute_light_positions()1019 powf(PV_dot_dir, light->SpotExponent); in compute_light_positions()