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Searched refs:PackUnsigned (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/Main/
DFrameBuffer.cpp227 *Pointer<Int2>(d) = As<Int2>(PackUnsigned(c0, c1)); in copyRoutine()
273 *Pointer<Int>(d) = Int(As<Int2>(PackUnsigned(c, c))); in copyRoutine()
335 *Pointer<Int2>(d) = As<Int2>(PackUnsigned(c0, c1)); in copyRoutine()
381 *Pointer<Int>(d) = Int(As<Int2>(PackUnsigned(c, c))); in copyRoutine()
475 Int c = Int(As<Int2>(PackUnsigned(cc, cc))); in copyRoutine()
586 *Pointer<Byte4>(d) = Byte4(PackUnsigned(c1, c1)); in blend()
595 *Pointer<Byte4>(d) = Byte4(PackUnsigned(c1, c1)); in blend()
600 Int c = Int(As<Int2>(PackUnsigned(c1, c1))); in blend()
609 Int c = Int(As<Int2>(PackUnsigned(c1, c1))); in blend()
/external/swiftshader/src/WSI/
DFrameBuffer.cpp224 *Pointer<Int2>(d) = As<Int2>(PackUnsigned(c0, c1)); in copyRoutine()
268 *Pointer<Int>(d) = Int(As<Int2>(PackUnsigned(c, c))); in copyRoutine()
326 *Pointer<Int2>(d) = As<Int2>(PackUnsigned(c0, c1)); in copyRoutine()
370 *Pointer<Int>(d) = Int(As<Int2>(PackUnsigned(c, c))); in copyRoutine()
420 Int c = Int(As<Int2>(PackUnsigned(cc, cc))); in copyRoutine()
528 *Pointer<Byte4>(d) = Byte4(PackUnsigned(c1, c1)); in blend()
535 *Pointer<Byte4>(d) = Byte4(PackUnsigned(c1, c1)); in blend()
540 Int c = Int(As<Int2>(PackUnsigned(c1, c1))); in blend()
/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp1302 current.z = As<Short4>(PackUnsigned(current.z, current.x)); in writeColor()
1303 current.y = As<Short4>(PackUnsigned(current.y, current.y)); in writeColor()
1319 current.z = As<Short4>(PackUnsigned(current.z, current.x)); in writeColor()
1320 current.y = As<Short4>(PackUnsigned(current.y, current.w)); in writeColor()
1338 current.z = As<Short4>(PackUnsigned(current.x, current.z)); in writeColor()
1339 current.y = As<Short4>(PackUnsigned(current.y, current.y)); in writeColor()
1355 current.z = As<Short4>(PackUnsigned(current.x, current.z)); in writeColor()
1356 current.y = As<Short4>(PackUnsigned(current.y, current.w)); in writeColor()
1369 current.x = As<Short4>(PackUnsigned(current.x, current.x)); in writeColor()
1370 current.y = As<Short4>(PackUnsigned(current.y, current.y)); in writeColor()
[all …]
/external/swiftshader/src/Shader/
DPixelRoutine.cpp1462 current.z = As<Short4>(PackUnsigned(current.z, current.x)); in writeColor()
1463 current.y = As<Short4>(PackUnsigned(current.y, current.y)); in writeColor()
1479 current.z = As<Short4>(PackUnsigned(current.z, current.x)); in writeColor()
1480 current.y = As<Short4>(PackUnsigned(current.y, current.w)); in writeColor()
1500 current.z = As<Short4>(PackUnsigned(current.x, current.z)); in writeColor()
1501 current.y = As<Short4>(PackUnsigned(current.y, current.y)); in writeColor()
1517 current.z = As<Short4>(PackUnsigned(current.x, current.z)); in writeColor()
1518 current.y = As<Short4>(PackUnsigned(current.y, current.w)); in writeColor()
1531 current.x = As<Short4>(PackUnsigned(current.x, current.x)); in writeColor()
1532 current.y = As<Short4>(PackUnsigned(current.y, current.y)); in writeColor()
[all …]
/external/swiftshader/src/Reactor/
DReactorUnitTests.cpp869 PackUnsigned(Short4(-1, -2, 1, 2), in TEST()
877 PackUnsigned(Int4(-1, -2, 1, 2), in TEST()
DReactor.hpp802 RValue<Byte8> PackUnsigned(RValue<Short4> x, RValue<Short4> y);
1846 RValue<UShort8> PackUnsigned(RValue<Int4> x, RValue<Int4> y);
DSubzeroReactor.cpp3679 RValue<Byte8> PackUnsigned(RValue<Short4> x, RValue<Short4> y) in PackUnsigned() function
3779 *this = As<UShort4>(PackUnsigned(int4, int4)); in UShort4()
3785 *this = As<UShort4>(PackUnsigned(int4, int4)); in UShort4()
5991 RValue<UShort8> PackUnsigned(RValue<Int4> x, RValue<Int4> y) in PackUnsigned() function
DLLVMReactor.cpp3564 RValue<Byte8> PackUnsigned(RValue<Short4> x, RValue<Short4> y) in PackUnsigned() function
3651 *this = As<Short4>(PackUnsigned(int4, int4)); in UShort4()
5706 RValue<UShort8> PackUnsigned(RValue<Int4> x, RValue<Int4> y) in PackUnsigned() function
/external/swiftshader/src/Renderer/
DBlitter.cpp442 *Pointer<Byte4>(element) = Byte4(PackUnsigned(c0, c0)); in write()
457 *Pointer<Byte4>(element) = Byte4(PackUnsigned(c0, c0)); in write()
471 *Pointer<Byte4>(element) = Byte4(PackUnsigned(c0, c0)); in write()
486 *Pointer<Byte4>(element) = Byte4(PackUnsigned(c0, c0)); in write()
/external/swiftshader/src/Device/
DBlitter.cpp486 *Pointer<Byte4>(element) = Byte4(PackUnsigned(c0, c0)); in write()
518 *Pointer<Byte4>(element) = Byte4(PackUnsigned(c0, c0)); in write()