/external/swiftshader/src/Main/ |
D | FrameBuffer.cpp | 227 *Pointer<Int2>(d) = As<Int2>(PackUnsigned(c0, c1)); in copyRoutine() 273 *Pointer<Int>(d) = Int(As<Int2>(PackUnsigned(c, c))); in copyRoutine() 335 *Pointer<Int2>(d) = As<Int2>(PackUnsigned(c0, c1)); in copyRoutine() 381 *Pointer<Int>(d) = Int(As<Int2>(PackUnsigned(c, c))); in copyRoutine() 475 Int c = Int(As<Int2>(PackUnsigned(cc, cc))); in copyRoutine() 586 *Pointer<Byte4>(d) = Byte4(PackUnsigned(c1, c1)); in blend() 595 *Pointer<Byte4>(d) = Byte4(PackUnsigned(c1, c1)); in blend() 600 Int c = Int(As<Int2>(PackUnsigned(c1, c1))); in blend() 609 Int c = Int(As<Int2>(PackUnsigned(c1, c1))); in blend()
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/external/swiftshader/src/WSI/ |
D | FrameBuffer.cpp | 224 *Pointer<Int2>(d) = As<Int2>(PackUnsigned(c0, c1)); in copyRoutine() 268 *Pointer<Int>(d) = Int(As<Int2>(PackUnsigned(c, c))); in copyRoutine() 326 *Pointer<Int2>(d) = As<Int2>(PackUnsigned(c0, c1)); in copyRoutine() 370 *Pointer<Int>(d) = Int(As<Int2>(PackUnsigned(c, c))); in copyRoutine() 420 Int c = Int(As<Int2>(PackUnsigned(cc, cc))); in copyRoutine() 528 *Pointer<Byte4>(d) = Byte4(PackUnsigned(c1, c1)); in blend() 535 *Pointer<Byte4>(d) = Byte4(PackUnsigned(c1, c1)); in blend() 540 Int c = Int(As<Int2>(PackUnsigned(c1, c1))); in blend()
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/external/swiftshader/src/Pipeline/ |
D | PixelRoutine.cpp | 1302 current.z = As<Short4>(PackUnsigned(current.z, current.x)); in writeColor() 1303 current.y = As<Short4>(PackUnsigned(current.y, current.y)); in writeColor() 1319 current.z = As<Short4>(PackUnsigned(current.z, current.x)); in writeColor() 1320 current.y = As<Short4>(PackUnsigned(current.y, current.w)); in writeColor() 1338 current.z = As<Short4>(PackUnsigned(current.x, current.z)); in writeColor() 1339 current.y = As<Short4>(PackUnsigned(current.y, current.y)); in writeColor() 1355 current.z = As<Short4>(PackUnsigned(current.x, current.z)); in writeColor() 1356 current.y = As<Short4>(PackUnsigned(current.y, current.w)); in writeColor() 1369 current.x = As<Short4>(PackUnsigned(current.x, current.x)); in writeColor() 1370 current.y = As<Short4>(PackUnsigned(current.y, current.y)); in writeColor() [all …]
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/external/swiftshader/src/Shader/ |
D | PixelRoutine.cpp | 1462 current.z = As<Short4>(PackUnsigned(current.z, current.x)); in writeColor() 1463 current.y = As<Short4>(PackUnsigned(current.y, current.y)); in writeColor() 1479 current.z = As<Short4>(PackUnsigned(current.z, current.x)); in writeColor() 1480 current.y = As<Short4>(PackUnsigned(current.y, current.w)); in writeColor() 1500 current.z = As<Short4>(PackUnsigned(current.x, current.z)); in writeColor() 1501 current.y = As<Short4>(PackUnsigned(current.y, current.y)); in writeColor() 1517 current.z = As<Short4>(PackUnsigned(current.x, current.z)); in writeColor() 1518 current.y = As<Short4>(PackUnsigned(current.y, current.w)); in writeColor() 1531 current.x = As<Short4>(PackUnsigned(current.x, current.x)); in writeColor() 1532 current.y = As<Short4>(PackUnsigned(current.y, current.y)); in writeColor() [all …]
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/external/swiftshader/src/Reactor/ |
D | ReactorUnitTests.cpp | 869 PackUnsigned(Short4(-1, -2, 1, 2), in TEST() 877 PackUnsigned(Int4(-1, -2, 1, 2), in TEST()
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D | Reactor.hpp | 802 RValue<Byte8> PackUnsigned(RValue<Short4> x, RValue<Short4> y); 1846 RValue<UShort8> PackUnsigned(RValue<Int4> x, RValue<Int4> y);
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D | SubzeroReactor.cpp | 3679 RValue<Byte8> PackUnsigned(RValue<Short4> x, RValue<Short4> y) in PackUnsigned() function 3779 *this = As<UShort4>(PackUnsigned(int4, int4)); in UShort4() 3785 *this = As<UShort4>(PackUnsigned(int4, int4)); in UShort4() 5991 RValue<UShort8> PackUnsigned(RValue<Int4> x, RValue<Int4> y) in PackUnsigned() function
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D | LLVMReactor.cpp | 3564 RValue<Byte8> PackUnsigned(RValue<Short4> x, RValue<Short4> y) in PackUnsigned() function 3651 *this = As<Short4>(PackUnsigned(int4, int4)); in UShort4() 5706 RValue<UShort8> PackUnsigned(RValue<Int4> x, RValue<Int4> y) in PackUnsigned() function
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/external/swiftshader/src/Renderer/ |
D | Blitter.cpp | 442 *Pointer<Byte4>(element) = Byte4(PackUnsigned(c0, c0)); in write() 457 *Pointer<Byte4>(element) = Byte4(PackUnsigned(c0, c0)); in write() 471 *Pointer<Byte4>(element) = Byte4(PackUnsigned(c0, c0)); in write() 486 *Pointer<Byte4>(element) = Byte4(PackUnsigned(c0, c0)); in write()
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/external/swiftshader/src/Device/ |
D | Blitter.cpp | 486 *Pointer<Byte4>(element) = Byte4(PackUnsigned(c0, c0)); in write() 518 *Pointer<Byte4>(element) = Byte4(PackUnsigned(c0, c0)); in write()
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