Searched refs:ParserEffect (Results 1 – 1 of 1) sorted by relevance
103 const SPVRTPFXParserEffect &ParserEffect = src.GetEffect(m_nEffect); in Load() local116 …ormattedStr("ERROR: Effect '%s' requests non-existent texture: %s\n", ParserEffect.Name.c_str(), E… in Load()211 const SPVRTPFXParserEffect &ParserEffect = src.GetEffect(m_nEffect); in LoadShadersForEffect() local217 if(ParserEffect.VertexShaderName == VertexShader.Name) in LoadShadersForEffect()248 if(ParserEffect.FragmentShaderName == FragmentShader.Name) in LoadShadersForEffect()315 …*pReturnError = CPVRTString("ERROR: Vertex shader ") + ParserEffect.VertexShaderName.String() + " … in LoadShadersForEffect()319 …*pReturnError = CPVRTString("ERROR: Binary vertex shader ") + ParserEffect.VertexShaderName.String… in LoadShadersForEffect()362 …*pReturnError = CPVRTString("ERROR: Fragment shader ") + ParserEffect.FragmentShaderName.String() … in LoadShadersForEffect()366 …*pReturnError = CPVRTString("ERROR: Binary Fragment shader ") + ParserEffect.FragmentShaderName.St… in LoadShadersForEffect()396 for(unsigned int i = 0; i < ParserEffect.Attributes.GetSize(); ++i) in LoadShadersForEffect()[all …]