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Searched refs:PerformanceMode (Results 1 – 5 of 5) sorted by relevance

/external/drrickorang/LoopbackApp/app/src/main/cpp/lb2/
Dtest_context.h29 enum class PerformanceMode { enum
41 TestContext(PerformanceMode perfMode, in TestContext()
55 PerformanceMode getPerformanceMode() const { return mPerfMode; } in getPerformanceMode()
59 const PerformanceMode mPerfMode;
69 LatencyTestContext(PerformanceMode perfMode, in LatencyTestContext()
96 GlitchTestContext(PerformanceMode perfMode, in GlitchTestContext()
Dsound_system_aaudio.cpp182 aaudio_performance_mode_t getAAudioPerfMode(PerformanceMode performanceMode) { in getAAudioPerfMode()
184 case PerformanceMode::NONE: return AAUDIO_PERFORMANCE_MODE_NONE; in getAAudioPerfMode()
185 case PerformanceMode::DEFAULT: // The testing mode we should use by default is low latency. in getAAudioPerfMode()
186 case PerformanceMode::LATENCY: in getAAudioPerfMode()
187 case PerformanceMode::LATENCY_EFFECTS: return AAUDIO_PERFORMANCE_MODE_LOW_LATENCY; in getAAudioPerfMode()
188 case PerformanceMode::POWER_SAVING: return AAUDIO_PERFORMANCE_MODE_POWER_SAVING; in getAAudioPerfMode()
213 PerformanceMode performanceMode, int *samplingRate, int *playerBufferFrameCount);
236 std::unique_ptr<StreamBuilder> createBuilder(PerformanceMode performanceMode);
244 std::unique_ptr<StreamBuilder> Player::createBuilder(PerformanceMode performanceMode) { in createBuilder()
258 PerformanceMode performanceMode, int *samplingRate, int *playerBufferFrameCount) { in probeDefaults()
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Dloopback2.cpp39 return ss.probeDefaultSettings(static_cast<PerformanceMode>(performanceMode), in lb2ComputeDefaultSettings()
53 static_cast<PerformanceMode>(performanceMode), frameCount, in lb2Init()
63 static_cast<PerformanceMode>(performanceMode),frameCount, in lb2Init()
Dsound_system.h45 virtual bool probeDefaultSettings(PerformanceMode /*performanceMode*/, int* /*samplingRate*/, in probeDefaultSettings() argument
Dsound_system_aaudio.h36 bool probeDefaultSettings(PerformanceMode performanceMode, int *samplingRate,