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Searched refs:PhysRegsAvailable (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/CodeGen/
DVirtRegRewriter.cpp172 std::multimap<unsigned, int> PhysRegsAvailable; member in __anona7c589420311::AvailableSpills
185 PhysRegsAvailable.clear(); in clear()
210 PhysRegsAvailable.insert(std::make_pair(Reg, SlotOrReMat)); in addAvailable()
238 PhysRegsAvailable.lower_bound(PhysReg); in canClobberPhysReg()
239 while (I != PhysRegsAvailable.end() && I->first == PhysReg) { in canClobberPhysReg()
725 PhysRegsAvailable.lower_bound(PhysReg); in disallowClobberPhysRegOnly()
726 while (I != PhysRegsAvailable.end() && I->first == PhysReg) { in disallowClobberPhysRegOnly()
750 PhysRegsAvailable.lower_bound(PhysReg); in ClobberPhysRegOnly()
751 while (I != PhysRegsAvailable.end() && I->first == PhysReg) { in ClobberPhysRegOnly()
753 PhysRegsAvailable.erase(I++); in ClobberPhysRegOnly()
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