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/external/swiftshader/third_party/subzero/src/
DIceCfg.cpp425 CfgVector<PlacedList::iterator> PlaceIndex(Nodes.size(), NoPlace); in reorderNodes() local
434 PlaceIndex[Node->getIndex()] = Unreachable.end(); in reorderNodes()
441 PlaceIndex[Node->getIndex()] = Placed.end(); in reorderNodes()
456 PlaceIndex[Succ->getIndex()] != NoPlace) { in reorderNodes()
457 Placed.insert(PlaceIndex[Succ->getIndex()], Node); in reorderNodes()
458 PlaceIndex[Node->getIndex()] = PlaceIndex[Succ->getIndex()]; in reorderNodes()
464 auto PredPosition = PlaceIndex[Pred->getIndex()]; in reorderNodes()
471 PlaceIndex[Node->getIndex()] = PredPosition; in reorderNodes()
474 --PlaceIndex[Node->getIndex()]; in reorderNodes()
475 assert(*PlaceIndex[Node->getIndex()] == Node); in reorderNodes()