Searched refs:PlayerAnimations (Results 1 – 2 of 2) sorted by relevance
30 public enum PlayerAnimations { enum in AnimationComponent218 mSprite.playAnimation(PlayerAnimations.IDLE.ordinal()); in update()220 mSprite.playAnimation(PlayerAnimations.MOVE_FAST.ordinal()); in update()222 mSprite.playAnimation(PlayerAnimations.MOVE.ordinal()); in update()241 mSprite.playAnimation(PlayerAnimations.BOOST_UP.ordinal()); in update()243 mSprite.playAnimation(PlayerAnimations.BOOST_MOVE_FAST.ordinal()); in update()245 mSprite.playAnimation(PlayerAnimations.BOOST_MOVE.ordinal()); in update()250 mSprite.playAnimation(PlayerAnimations.IDLE.ordinal()); in update()252 mSprite.playAnimation(PlayerAnimations.MOVE_FAST.ordinal()); in update()254 mSprite.playAnimation(PlayerAnimations.MOVE.ordinal()); in update()[all …]
21 import com.replica.replicaisland.AnimationComponent.PlayerAnimations;728 SpriteAnimation idle = new SpriteAnimation(PlayerAnimations.IDLE.ordinal(), 1);732 SpriteAnimation angle = new SpriteAnimation(PlayerAnimations.MOVE.ordinal(), 1);738 PlayerAnimations.MOVE_FAST.ordinal(), 1);743 SpriteAnimation up = new SpriteAnimation(PlayerAnimations.BOOST_UP.ordinal(), 2);750 … SpriteAnimation boostAngle = new SpriteAnimation(PlayerAnimations.BOOST_MOVE.ordinal(), 2);760 PlayerAnimations.BOOST_MOVE_FAST.ordinal(), 2);775 SpriteAnimation stomp = new SpriteAnimation(PlayerAnimations.STOMP.ordinal(), 4);789 … SpriteAnimation hitReactAnim = new SpriteAnimation(PlayerAnimations.HIT_REACT.ordinal(), 1);794 SpriteAnimation deathAnim = new SpriteAnimation(PlayerAnimations.DEATH.ordinal(), 16);[all …]