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Searched refs:PlayerAnimations (Results 1 – 2 of 2) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DAnimationComponent.java30 public enum PlayerAnimations { enum in AnimationComponent
218 mSprite.playAnimation(PlayerAnimations.IDLE.ordinal()); in update()
220 mSprite.playAnimation(PlayerAnimations.MOVE_FAST.ordinal()); in update()
222 mSprite.playAnimation(PlayerAnimations.MOVE.ordinal()); in update()
241 mSprite.playAnimation(PlayerAnimations.BOOST_UP.ordinal()); in update()
243 mSprite.playAnimation(PlayerAnimations.BOOST_MOVE_FAST.ordinal()); in update()
245 mSprite.playAnimation(PlayerAnimations.BOOST_MOVE.ordinal()); in update()
250 mSprite.playAnimation(PlayerAnimations.IDLE.ordinal()); in update()
252 mSprite.playAnimation(PlayerAnimations.MOVE_FAST.ordinal()); in update()
254 mSprite.playAnimation(PlayerAnimations.MOVE.ordinal()); in update()
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DGameObjectFactory.java21 import com.replica.replicaisland.AnimationComponent.PlayerAnimations;
728 SpriteAnimation idle = new SpriteAnimation(PlayerAnimations.IDLE.ordinal(), 1);
732 SpriteAnimation angle = new SpriteAnimation(PlayerAnimations.MOVE.ordinal(), 1);
738 PlayerAnimations.MOVE_FAST.ordinal(), 1);
743 SpriteAnimation up = new SpriteAnimation(PlayerAnimations.BOOST_UP.ordinal(), 2);
750 … SpriteAnimation boostAngle = new SpriteAnimation(PlayerAnimations.BOOST_MOVE.ordinal(), 2);
760 PlayerAnimations.BOOST_MOVE_FAST.ordinal(), 2);
775 SpriteAnimation stomp = new SpriteAnimation(PlayerAnimations.STOMP.ordinal(), 4);
789 … SpriteAnimation hitReactAnim = new SpriteAnimation(PlayerAnimations.HIT_REACT.ordinal(), 1);
794 SpriteAnimation deathAnim = new SpriteAnimation(PlayerAnimations.DEATH.ordinal(), 16);
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