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Searched refs:PreAllocated (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/third_party/LLVM/include/llvm/CodeGen/
DMachineFrameInfo.h108 bool PreAllocated; member
113 isSpillSlot(isSS), MayNeedSP(NSP), PreAllocated(false) {} in StackObject()
287 Objects[ObjectIndex + NumFixedObjects].PreAllocated = true; in mapLocalFrameObject()
332 return Objects[ObjectIdx+NumFixedObjects].PreAllocated; in isObjectPreAllocated()
/external/llvm/include/llvm/CodeGen/
DMachineFrameInfo.h117 bool PreAllocated; member
135 PreAllocated(false), isAliased(A), isZExt(false), isSExt(false) {} in StackObject()
344 Objects[ObjectIndex + NumFixedObjects].PreAllocated = true; in mapLocalFrameObject()
387 return Objects[ObjectIdx+NumFixedObjects].PreAllocated; in isObjectPreAllocated()
/external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/CodeGen/
DMachineFrameInfo.h151 bool PreAllocated = false; member
381 Objects[ObjectIndex + NumFixedObjects].PreAllocated = true; in mapLocalFrameObject()
424 return Objects[ObjectIdx+NumFixedObjects].PreAllocated; in isObjectPreAllocated()