Searched refs:PreAllocated (Results 1 – 3 of 3) sorted by relevance
108 bool PreAllocated; member113 isSpillSlot(isSS), MayNeedSP(NSP), PreAllocated(false) {} in StackObject()287 Objects[ObjectIndex + NumFixedObjects].PreAllocated = true; in mapLocalFrameObject()332 return Objects[ObjectIdx+NumFixedObjects].PreAllocated; in isObjectPreAllocated()
117 bool PreAllocated; member135 PreAllocated(false), isAliased(A), isZExt(false), isSExt(false) {} in StackObject()344 Objects[ObjectIndex + NumFixedObjects].PreAllocated = true; in mapLocalFrameObject()387 return Objects[ObjectIdx+NumFixedObjects].PreAllocated; in isObjectPreAllocated()
151 bool PreAllocated = false; member381 Objects[ObjectIndex + NumFixedObjects].PreAllocated = true; in mapLocalFrameObject()424 return Objects[ObjectIdx+NumFixedObjects].PreAllocated; in isObjectPreAllocated()