/external/flatbuffers/net/FlatBuffers/ |
D | FlatBufferBuilder.cs | 121 public void Prep(int size, int additionalBytes) in Prep() method in FlatBuffers.FlatBufferBuilder 229 public void AddBool(bool x) { Prep(sizeof(byte), 0); PutBool(x); } in AddBool() 235 public void AddSbyte(sbyte x) { Prep(sizeof(sbyte), 0); PutSbyte(x); } in AddSbyte() 241 public void AddByte(byte x) { Prep(sizeof(byte), 0); PutByte(x); } in AddByte() 247 public void AddShort(short x) { Prep(sizeof(short), 0); PutShort(x); } in AddShort() 253 public void AddUshort(ushort x) { Prep(sizeof(ushort), 0); PutUshort(x); } in AddUshort() 259 public void AddInt(int x) { Prep(sizeof(int), 0); PutInt(x); } in AddInt() 265 public void AddUint(uint x) { Prep(sizeof(uint), 0); PutUint(x); } in AddUint() 271 public void AddLong(long x) { Prep(sizeof(long), 0); PutLong(x); } in AddLong() 277 public void AddUlong(ulong x) { Prep(sizeof(ulong), 0); PutUlong(x); } in AddUlong() [all …]
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/external/flatbuffers/go/ |
D | builder.go | 247 func (b *Builder) Prep(size, additionalBytes int) { func 268 b.Prep(SizeSOffsetT, 0) // Ensure alignment is already done. 278 b.Prep(SizeUOffsetT, 0) // Ensure alignment is already done. 294 b.Prep(SizeUint32, elemSize*numElems) 295 b.Prep(alignment, elemSize*numElems) // Just in case alignment > int. 315 b.Prep(int(SizeUOffsetT), (len(s)+1)*SizeByte) 331 b.Prep(int(SizeUOffsetT), (len(s)+1)*SizeByte) 347 b.Prep(int(SizeUOffsetT), len(v)*SizeByte) 553 b.Prep(b.minalign, SizeInt32+fileIdentifierLength) 565 b.Prep(b.minalign, SizeUOffsetT) [all …]
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/external/flatbuffers/lobster/ |
D | flatbuffers.lobster | 124 def Prep(size, additional_bytes): 135 Prep(sz_uoffset, 0) 142 Prep(sz_32, elem_size * num_elems) 143 Prep(alignment, elem_size * num_elems) // In case alignment > int. 155 Prep(sz_32, s.length + 1) 162 Prep(sz_32, s.length) 178 Prep(minalign, prep_size) 201 Prep(sz_16, 0) 205 Prep(sz_32, 0) 209 Prep(sz_64, 0) [all …]
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/external/flatbuffers/lua/flatbuffers/ |
D | builder.lua | 188 function mt:Prep(size, additionalBytes) function 211 self:Prep(SOffsetT.bytewidth, 0) 218 self:Prep(UOffsetT.bytewidth, 0) 231 self:Prep(Uint32.bytewidth, elemSize * numElements) 232 self:Prep(alignment, elemSize * numElements) 249 self:Prep(UOffsetT.bytewidth, (#s + 1)*Uint8.bytewidth) 263 self:Prep(UOffsetT.bytewidth, #x*Uint8.bytewidth) 286 self:Prep(self.minalign, prepSize) 306 self:Prep(flags.bytewidth, 0)
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/external/flatbuffers/python/flatbuffers/ |
D | builder.py | 316 def Prep(self, size, additionalBytes): member in Builder 349 self.Prep(N.SOffsetTFlags.bytewidth, 0) 363 self.Prep(N.UOffsetTFlags.bytewidth, 0) 382 self.Prep(N.Uint32Flags.bytewidth, elemSize*numElems) 383 self.Prep(alignment, elemSize*numElems) # In case alignment > int. 413 self.Prep(N.UOffsetTFlags.bytewidth, (len(x)+1)*N.Uint8Flags.bytewidth) 435 self.Prep(N.UOffsetTFlags.bytewidth, len(x)*N.Uint8Flags.bytewidth) 527 self.Prep(self.minalign, prepSize) 549 self.Prep(flags.bytewidth, 0)
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/external/flatbuffers/tests/MyGame/Example/ |
D | Vec3.lua | 38 builder:Prep(8, 32) 40 builder:Prep(2, 4)
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D | Vec3.py | 31 builder.Prep(8, 32) 33 builder.Prep(2, 4)
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D | Vec3.cs | 31 builder.Prep(8, 32); in CreateVec3() 33 builder.Prep(2, 4); in CreateVec3()
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D | Vec3.go | 66 builder.Prep(8, 32) 68 builder.Prep(2, 4)
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D | Ability.py | 20 builder.Prep(4, 8)
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D | Test.lua | 25 builder:Prep(2, 4)
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D | Test.py | 20 builder.Prep(2, 4)
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D | Ability.lua | 25 builder:Prep(4, 8)
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D | Ability.cs | 24 builder.Prep(4, 8); in CreateAbility()
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D | Test.cs | 24 builder.Prep(2, 4); in CreateTest()
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D | Ability.go | 37 builder.Prep(4, 8)
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/external/libaom/libaom/test/ |
D | av1_horz_only_frame_superres_test.cc | 197 Prep(&rnd); in CorrectnessTest() 217 Prep(&rnd); in SpeedTest() 240 void Prep(ACMRandom *rnd) { in Prep() function in __anon25430c2f0111::ConvolveHorizRSTestBase
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D | av1_convolve_scale_test.cc | 308 Prep(&rnd); in Run() 321 Prep(&rnd); in Run() 334 Prep(&rnd); in SpeedTest() 368 void Prep(ACMRandom *rnd) { in Prep() function in __anonb31ac89c0111::ConvolveScaleTestBase
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/external/flatbuffers/tests/union_vector/ |
D | BookReader.cs | 18 builder.Prep(4, 4); in CreateBookReader()
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D | Rapunzel.cs | 18 builder.Prep(4, 4); in CreateRapunzel()
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/external/flatbuffers/tests/namespace_test/NamespaceA/NamespaceB/ |
D | StructInNestedNS.py | 20 builder.Prep(4, 8)
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D | StructInNestedNS.lua | 25 builder:Prep(4, 8)
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D | StructInNestedNS.cs | 24 builder.Prep(4, 8); in CreateStructInNestedNS()
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D | StructInNestedNS.go | 37 builder.Prep(4, 8)
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/external/flatbuffers/samples/lua/MyGame/Sample/ |
D | Vec3.lua | 28 builder:Prep(4, 12)
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