Searched refs:PrepareFrameState (Results 1 – 2 of 2) sorted by relevance
160 void PrepareFrameState(Node* node, OutputFrameStateCombine combine);
241 builder()->PrepareFrameState(node, OutputFrameStateCombine::PokeAt(0)); in BindAccumulator()255 builder()->PrepareFrameState(node, OutputFrameStateCombine::PokeAt( in BindRegister()266 builder()->PrepareFrameState(node, OutputFrameStateCombine::PokeAt( in BindRegistersToProjections()278 builder()->PrepareFrameState(node, OutputFrameStateCombine::Ignore()); in RecordAfterState()637 void BytecodeGraphBuilder::PrepareFrameState(Node* node, in PrepareFrameState() function in v8::internal::compiler::BytecodeGraphBuilder