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Searched refs:Px2 (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/mesa/swrast/
Ds_texfilter.c1790 GLfloat Px2 = ux * ux + vx * vx; /* squared length of dx */ in sample_2d_footprint() local
1802 if (Px2 > Py2) { in sample_2d_footprint()
1803 numSamples = (GLint) ceilf(sqrtf(Px2)); in sample_2d_footprint()
1928 GLfloat Px2 = dudx * dudx + dvdx * dvdx; in sample_lambda_2d_aniso() local
1940 if (Px2 < Py2) { in sample_lambda_2d_aniso()
1942 Pmin2 = Px2; in sample_lambda_2d_aniso()
1945 Pmax2 = Px2; in sample_lambda_2d_aniso()
/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_tex_sample.c2429 const float Px2 = dudx * dudx + dvdx * dvdx; in mip_filter_linear_aniso() local
2437 if (Px2 < Py2) { in mip_filter_linear_aniso()
2439 Pmin2 = Px2; in mip_filter_linear_aniso()
2442 Pmax2 = Px2; in mip_filter_linear_aniso()