Searched refs:Px2 (Results 1 – 2 of 2) sorted by relevance
1790 GLfloat Px2 = ux * ux + vx * vx; /* squared length of dx */ in sample_2d_footprint() local1802 if (Px2 > Py2) { in sample_2d_footprint()1803 numSamples = (GLint) ceilf(sqrtf(Px2)); in sample_2d_footprint()1928 GLfloat Px2 = dudx * dudx + dvdx * dvdx; in sample_lambda_2d_aniso() local1940 if (Px2 < Py2) { in sample_lambda_2d_aniso()1942 Pmin2 = Px2; in sample_lambda_2d_aniso()1945 Pmax2 = Px2; in sample_lambda_2d_aniso()
2429 const float Px2 = dudx * dudx + dvdx * dvdx; in mip_filter_linear_aniso() local2437 if (Px2 < Py2) { in mip_filter_linear_aniso()2439 Pmin2 = Px2; in mip_filter_linear_aniso()2442 Pmax2 = Px2; in mip_filter_linear_aniso()