Searched refs:QUAD_BOTTOM_LEFT (Results 1 – 3 of 3) sorted by relevance
49 #define QUAD_BOTTOM_LEFT 2 macro54 #define MASK_BOTTOM_LEFT (1 << QUAD_BOTTOM_LEFT)
499 const float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]); in compute_lambda_1d()500 const float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]); in compute_lambda_1d()514 const float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]); in compute_lambda_2d()515 const float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]); in compute_lambda_2d()516 const float dtdx = fabsf(t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]); in compute_lambda_2d()517 const float dtdy = fabsf(t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]); in compute_lambda_2d()533 const float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]); in compute_lambda_3d()534 const float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]); in compute_lambda_3d()535 const float dtdx = fabsf(t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]); in compute_lambda_3d()536 const float dtdy = fabsf(t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]); in compute_lambda_3d()[all …]
1377 setup->quad[0].input.coverage[QUAD_BOTTOM_LEFT] = MIN2(cover, 1.0f); in sp_setup_point()