Searched refs:QUAD_BOTTOM_RIGHT (Results 1 – 3 of 3) sorted by relevance
50 #define QUAD_BOTTOM_RIGHT 3 macro55 #define MASK_BOTTOM_RIGHT (1 << QUAD_BOTTOM_RIGHT)
499 const float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]); in compute_lambda_1d()514 const float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]); in compute_lambda_2d()516 const float dtdx = fabsf(t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]); in compute_lambda_2d()533 const float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]); in compute_lambda_3d()535 const float dtdx = fabsf(t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]); in compute_lambda_3d()537 const float dpdx = fabsf(p[QUAD_BOTTOM_RIGHT] - p[QUAD_BOTTOM_LEFT]); in compute_lambda_3d()2414 const float dudx = (s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]) * s_to_u; in mip_filter_linear_aniso()2416 const float dvdx = (t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]) * t_to_v; in mip_filter_linear_aniso()
1386 setup->quad[0].input.coverage[QUAD_BOTTOM_RIGHT] = MIN2(cover, 1.0f); in sp_setup_point()