Searched refs:QUAD_TOP_LEFT (Results 1 – 3 of 3) sorted by relevance
47 #define QUAD_TOP_LEFT 0 macro52 #define MASK_TOP_LEFT (1 << QUAD_TOP_LEFT)
500 const float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]); in compute_lambda_1d()515 const float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]); in compute_lambda_2d()517 const float dtdy = fabsf(t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]); in compute_lambda_2d()534 const float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]); in compute_lambda_3d()536 const float dtdy = fabsf(t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]); in compute_lambda_3d()538 const float dpdy = fabsf(p[QUAD_TOP_LEFT] - p[QUAD_BOTTOM_LEFT]); in compute_lambda_3d()2415 const float dudy = (s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]) * s_to_u; in mip_filter_linear_aniso()2417 const float dvdy = (t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]) * t_to_v; in mip_filter_linear_aniso()
1359 setup->quad[0].input.coverage[QUAD_TOP_LEFT] = MIN2(cover, 1.0f); in sp_setup_point()