Searched refs:QuadraticAttenuation (Results 1 – 12 of 12) sorted by relevance
183 if (light->QuadraticAttenuation == params[0]) in _mesa_light()186 light->QuadraticAttenuation = params[0]; in _mesa_light()360 params[0] = ctx->Light.Light[l].QuadraticAttenuation; in _mesa_GetLightfv()423 params[0] = (GLint) ctx->Light.Light[l].QuadraticAttenuation; in _mesa_GetLightiv()1142 l->QuadraticAttenuation = 0.0; in init_light()
166 light->QuadraticAttenuation)); in shade_rastpos()
201 light->QuadraticAttenuation != 0.0F) in make_state_key()
1196 p[0] = l->QuadraticAttenuation; in _mesa_PopAttrib()
365 GLfloat QuadraticAttenuation; member
218 OFFSET( "LIGHT_QUADRATIC_ATTEN ", struct gl_light, QuadraticAttenuation ); in main()
142 light->QuadraticAttenuation)); in TAG()321 light->QuadraticAttenuation)); in TAG()
211 PUSH_DATAf(push, l->QuadraticAttenuation); in nv20_emit_light_source()
295 PUSH_DATAf(push, l->QuadraticAttenuation); in nv10_emit_light_source()
120 value[2] = ctx->Light.Light[ln].QuadraticAttenuation; in _mesa_fetch_state()
890 &l->QuadraticAttenuation ); in radeonInitState()
1236 &l->QuadraticAttenuation ); in r200InitState()