Searched refs:R600_RESOURCE_FLAG_FLUSHED_DEPTH (Results 1 – 4 of 4) sorted by relevance
919 R600_RESOURCE_FLAG_FLUSHED_DEPTH) || in r600_texture_create_object()931 R600_RESOURCE_FLAG_FLUSHED_DEPTH))) { in r600_texture_create_object()1023 !(templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH); in r600_choose_tiling()1081 bool is_flushed_depth = templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH; in r600_texture_create()1197 resource.flags = texture->flags | R600_RESOURCE_FLAG_FLUSHED_DEPTH; in r600_init_flushed_depth_texture()
55 #define R600_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1) macro
52 #define R600_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1) macro
1259 R600_RESOURCE_FLAG_FLUSHED_DEPTH))) { in r600_texture_create_object()1370 !(templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH); in r600_choose_tiling()1437 bool is_flushed_depth = templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH; in si_texture_create()1561 resource.flags = texture->flags | R600_RESOURCE_FLAG_FLUSHED_DEPTH; in si_init_flushed_depth_texture()