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Searched refs:RENDERTARGETS (Results 1 – 25 of 27) sorted by relevance

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/external/swiftshader/src/Device/
DContext.hpp203 Surface *renderTarget[RENDERTARGETS];
204 unsigned int renderTargetLayer[RENDERTARGETS];
239 int colorWriteMask[RENDERTARGETS]; // RGBA
DRenderer.hpp174 unsigned int *colorBuffer[RENDERTARGETS];
175 int colorPitchB[RENDERTARGETS];
176 int colorSliceB[RENDERTARGETS];
456 Surface *renderTarget[RENDERTARGETS];
DQuadRasterizer.cpp95 Pointer<Byte> cBuffer[RENDERTARGETS]; in rasterize()
99 for(int index = 0; index < RENDERTARGETS; index++) in rasterize()
296 for(int index = 0; index < RENDERTARGETS; index++) in rasterize()
DConfig.hpp98 RENDERTARGETS = 8, enumerator
DPixelProcessor.hpp75 …unsigned int colorWriteMask : RENDERTARGETS * 4; // Four component bit mas…
76 VkFormat targetFormat[RENDERTARGETS];
DContext.cpp169 for(int i = 0; i < RENDERTARGETS; ++i) in init()
220 for(int i = 0; i < RENDERTARGETS; i++) in init()
DRenderer.cpp526 for(int index = 0; index < RENDERTARGETS; index++) in draw()
917 for(int i = 0; i < RENDERTARGETS; i++) in finishRendering()
1829 for(int index = 0; index < RENDERTARGETS; index++) in isReadWriteTexture()
DPixelProcessor.cpp695 for(int i = 0; i < RENDERTARGETS; i++) in update()
/external/swiftshader/src/Pipeline/
DPixelProgram.hpp61 Vector4f c[RENDERTARGETS];
62 RegisterArray<RENDERTARGETS, true> oC;
89 void clampColor(Vector4f oC[RENDERTARGETS]);
DPixelProgram.cpp79 for(int i = 0; i < RENDERTARGETS; i++) in applyShader()
557 for(int i = 0; i < RENDERTARGETS; i++) in applyShader()
564 for(int i = 0; i < RENDERTARGETS; i++) in applyShader()
616 for(int index = 0; index < RENDERTARGETS; index++) in rasterOperation()
757 void PixelProgram::clampColor(Vector4f oC[RENDERTARGETS]) in clampColor() argument
759 for(int index = 0; index < RENDERTARGETS; index++) in clampColor()
DPixelRoutine.cpp51 …void PixelRoutine::quad(Pointer<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte… in quad() argument
/external/swiftshader/src/Shader/
DPixelProgram.hpp61 Vector4f c[RENDERTARGETS];
62 RegisterArray<RENDERTARGETS, true> oC;
89 void clampColor(Vector4f oC[RENDERTARGETS]);
DPixelProgram.cpp79 for(int i = 0; i < RENDERTARGETS; i++) in applyShader()
558 for(int i = 0; i < RENDERTARGETS; i++) in applyShader()
565 for(int i = 0; i < RENDERTARGETS; i++) in applyShader()
617 for(int index = 0; index < RENDERTARGETS; index++) in rasterOperation()
769 void PixelProgram::clampColor(Vector4f oC[RENDERTARGETS]) in clampColor() argument
771 for(int index = 0; index < RENDERTARGETS; index++) in clampColor()
/external/swiftshader/src/Renderer/
DRenderer.hpp193 unsigned int *colorBuffer[RENDERTARGETS];
194 int colorPitchB[RENDERTARGETS];
195 int colorSliceB[RENDERTARGETS];
489 Surface *renderTarget[RENDERTARGETS];
DContext.hpp466 Surface *renderTarget[RENDERTARGETS];
467 unsigned int renderTargetLayer[RENDERTARGETS];
530 int colorWriteMask[RENDERTARGETS]; // RGBA
DQuadRasterizer.cpp95 Pointer<Byte> cBuffer[RENDERTARGETS]; in rasterize()
99 for(int index = 0; index < RENDERTARGETS; index++) in rasterize()
296 for(int index = 0; index < RENDERTARGETS; index++) in rasterize()
DPixelProcessor.hpp79 …unsigned int colorWriteMask : RENDERTARGETS * 4; // Four component bit mas…
80 Format targetFormat[RENDERTARGETS];
DContext.cpp223 for(int i = 0; i < RENDERTARGETS; ++i) in init()
283 for(int i = 0; i < RENDERTARGETS; i++) in init()
DRenderer.cpp640 for(int index = 0; index < RENDERTARGETS; index++) in draw()
1044 for(int i = 0; i < RENDERTARGETS; i++) in finishRendering()
2209 for(int index = 0; index < RENDERTARGETS; index++) in isReadWriteTexture()
DPixelProcessor.cpp1030 for(int i = 0; i < RENDERTARGETS; i++) in update()
/external/swiftshader/src/Main/
DConfig.hpp98 RENDERTARGETS = 8, enumerator
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.hpp108 egl::Image *renderTarget[sw::RENDERTARGETS];
DDevice.cpp38 for(int i = 0; i < RENDERTARGETS; i++) in Device()
152 for(int i = 0; i < RENDERTARGETS; i++) in ~Device()
201 for(int i = 0; i < RENDERTARGETS; ++i) in clearColor()
793 for(int i = 0; i < RENDERTARGETS; ++i) in bindViewport()
DContext.h93 MAX_DRAW_BUFFERS = sw::RENDERTARGETS,
/external/swiftshader/tests/fuzzers/
DVertexRoutineFuzzer.cpp113 resources.MaxDrawBuffers = sw::RENDERTARGETS; in LLVMFuzzerTestOneInput()

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