/external/swiftshader/src/Device/ |
D | Context.hpp | 203 Surface *renderTarget[RENDERTARGETS]; 204 unsigned int renderTargetLayer[RENDERTARGETS]; 239 int colorWriteMask[RENDERTARGETS]; // RGBA
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D | Renderer.hpp | 174 unsigned int *colorBuffer[RENDERTARGETS]; 175 int colorPitchB[RENDERTARGETS]; 176 int colorSliceB[RENDERTARGETS]; 456 Surface *renderTarget[RENDERTARGETS];
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D | QuadRasterizer.cpp | 95 Pointer<Byte> cBuffer[RENDERTARGETS]; in rasterize() 99 for(int index = 0; index < RENDERTARGETS; index++) in rasterize() 296 for(int index = 0; index < RENDERTARGETS; index++) in rasterize()
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D | Config.hpp | 98 RENDERTARGETS = 8, enumerator
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D | PixelProcessor.hpp | 75 …unsigned int colorWriteMask : RENDERTARGETS * 4; // Four component bit mas… 76 VkFormat targetFormat[RENDERTARGETS];
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D | Context.cpp | 169 for(int i = 0; i < RENDERTARGETS; ++i) in init() 220 for(int i = 0; i < RENDERTARGETS; i++) in init()
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D | Renderer.cpp | 526 for(int index = 0; index < RENDERTARGETS; index++) in draw() 917 for(int i = 0; i < RENDERTARGETS; i++) in finishRendering() 1829 for(int index = 0; index < RENDERTARGETS; index++) in isReadWriteTexture()
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D | PixelProcessor.cpp | 695 for(int i = 0; i < RENDERTARGETS; i++) in update()
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/external/swiftshader/src/Pipeline/ |
D | PixelProgram.hpp | 61 Vector4f c[RENDERTARGETS]; 62 RegisterArray<RENDERTARGETS, true> oC; 89 void clampColor(Vector4f oC[RENDERTARGETS]);
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D | PixelProgram.cpp | 79 for(int i = 0; i < RENDERTARGETS; i++) in applyShader() 557 for(int i = 0; i < RENDERTARGETS; i++) in applyShader() 564 for(int i = 0; i < RENDERTARGETS; i++) in applyShader() 616 for(int index = 0; index < RENDERTARGETS; index++) in rasterOperation() 757 void PixelProgram::clampColor(Vector4f oC[RENDERTARGETS]) in clampColor() argument 759 for(int index = 0; index < RENDERTARGETS; index++) in clampColor()
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D | PixelRoutine.cpp | 51 …void PixelRoutine::quad(Pointer<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte… in quad() argument
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/external/swiftshader/src/Shader/ |
D | PixelProgram.hpp | 61 Vector4f c[RENDERTARGETS]; 62 RegisterArray<RENDERTARGETS, true> oC; 89 void clampColor(Vector4f oC[RENDERTARGETS]);
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D | PixelProgram.cpp | 79 for(int i = 0; i < RENDERTARGETS; i++) in applyShader() 558 for(int i = 0; i < RENDERTARGETS; i++) in applyShader() 565 for(int i = 0; i < RENDERTARGETS; i++) in applyShader() 617 for(int index = 0; index < RENDERTARGETS; index++) in rasterOperation() 769 void PixelProgram::clampColor(Vector4f oC[RENDERTARGETS]) in clampColor() argument 771 for(int index = 0; index < RENDERTARGETS; index++) in clampColor()
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/external/swiftshader/src/Renderer/ |
D | Renderer.hpp | 193 unsigned int *colorBuffer[RENDERTARGETS]; 194 int colorPitchB[RENDERTARGETS]; 195 int colorSliceB[RENDERTARGETS]; 489 Surface *renderTarget[RENDERTARGETS];
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D | Context.hpp | 466 Surface *renderTarget[RENDERTARGETS]; 467 unsigned int renderTargetLayer[RENDERTARGETS]; 530 int colorWriteMask[RENDERTARGETS]; // RGBA
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D | QuadRasterizer.cpp | 95 Pointer<Byte> cBuffer[RENDERTARGETS]; in rasterize() 99 for(int index = 0; index < RENDERTARGETS; index++) in rasterize() 296 for(int index = 0; index < RENDERTARGETS; index++) in rasterize()
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D | PixelProcessor.hpp | 79 …unsigned int colorWriteMask : RENDERTARGETS * 4; // Four component bit mas… 80 Format targetFormat[RENDERTARGETS];
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D | Context.cpp | 223 for(int i = 0; i < RENDERTARGETS; ++i) in init() 283 for(int i = 0; i < RENDERTARGETS; i++) in init()
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D | Renderer.cpp | 640 for(int index = 0; index < RENDERTARGETS; index++) in draw() 1044 for(int i = 0; i < RENDERTARGETS; i++) in finishRendering() 2209 for(int index = 0; index < RENDERTARGETS; index++) in isReadWriteTexture()
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D | PixelProcessor.cpp | 1030 for(int i = 0; i < RENDERTARGETS; i++) in update()
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/external/swiftshader/src/Main/ |
D | Config.hpp | 98 RENDERTARGETS = 8, enumerator
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.hpp | 108 egl::Image *renderTarget[sw::RENDERTARGETS];
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D | Device.cpp | 38 for(int i = 0; i < RENDERTARGETS; i++) in Device() 152 for(int i = 0; i < RENDERTARGETS; i++) in ~Device() 201 for(int i = 0; i < RENDERTARGETS; ++i) in clearColor() 793 for(int i = 0; i < RENDERTARGETS; ++i) in bindViewport()
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D | Context.h | 93 MAX_DRAW_BUFFERS = sw::RENDERTARGETS,
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/external/swiftshader/tests/fuzzers/ |
D | VertexRoutineFuzzer.cpp | 113 resources.MaxDrawBuffers = sw::RENDERTARGETS; in LLVMFuzzerTestOneInput()
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