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Searched refs:RETURN_EGL_SUCCESS (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/egl/main/
Deglapi.c121 #define RETURN_EGL_SUCCESS(disp, ret) \ macro
632 RETURN_EGL_SUCCESS(disp, EGL_TRUE); in eglInitialize()
655 RETURN_EGL_SUCCESS(disp, EGL_TRUE); in eglTerminate()
668 RETURN_EGL_SUCCESS(NULL, ret); in eglQueryString()
679 RETURN_EGL_SUCCESS(disp, _EGL_VENDOR_STRING); in eglQueryString()
681 RETURN_EGL_SUCCESS(disp, disp->VersionString); in eglQueryString()
683 RETURN_EGL_SUCCESS(disp, disp->ExtensionsString); in eglQueryString()
685 RETURN_EGL_SUCCESS(disp, disp->ClientAPIsString); in eglQueryString()
817 RETURN_EGL_SUCCESS(disp, EGL_TRUE); in eglMakeCurrent()
1416 RETURN_EGL_SUCCESS(NULL, EGL_TRUE); in _eglWaitClientCommon()
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