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/external/swiftshader/third_party/subzero/src/
DIceGlobalContext.cpp596 auto RawItem = emitQueueBlockingPop(); in emitItems() local
597 if (RawItem == nullptr) { in emitItems()
602 uint32_t ItemSeq = RawItem->getSequenceNumber(); in emitItems()
607 Pending[ItemSeq] = std::move(RawItem); in emitItems()
613 Pending[DesiredSequenceNumber] = std::move(RawItem); in emitItems()