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Searched refs:Rcp_pp (Results 1 – 13 of 13) sorted by relevance

/external/swiftshader/src/Shader/
DVertexPipeline.cpp276 d = Rcp_pp(d); // FIXME: Sufficient precision? in pipeline()
282 att = Rcp_pp((q * d + l) * d + c); in pipeline()
DPixelPipeline.cpp1591 uw *= Rcp_pp(s); in TEXCRD()
1592 vw *= Rcp_pp(s); in TEXCRD()
1778 u_ *= Rcp_pp(v_); // FIXME: Set result to 1.0 when division by zero in TEXM3X2DEPTH()
1918 u_ *= Rcp_pp(v_); // FIXME: Set result to 1.0 when division by zero in TEXDEPTH()
DSamplerCore.cpp1420 anisotropy = lod * Rcp_pp(det); in computeLod()
1423 lod *= Rcp_pp(anisotropy * anisotropy); in computeLod()
DPixelProgram.cpp1154 Float4 sqrtx = Rcp_pp(RcpSqrt_pp(x)); in linearToSRGB()
DShaderCore.cpp197 rcp = Rcp_pp(x, exactAtPow2); in reciprocal()
DPixelRoutine.cpp126 WWWW = Rcp_pp(WWWW); in quad()
/external/swiftshader/src/Pipeline/
DSamplerCore.cpp1329 anisotropy = lod * Rcp_pp(det); in computeLod()
1332 lod *= Rcp_pp(anisotropy * anisotropy); in computeLod()
DPixelProgram.cpp1129 Float4 sqrtx = Rcp_pp(RcpSqrt_pp(x)); in linearToSRGB()
DPixelRoutine.cpp126 WWWW = Rcp_pp(WWWW); in quad()
DShaderCore.cpp197 rcp = Rcp_pp(x, exactAtPow2); in reciprocal()
/external/swiftshader/src/Reactor/
DReactor.hpp1982 RValue<Float> Rcp_pp(RValue<Float> val, bool exactAtPow2 = false);
2116 RValue<Float4> Rcp_pp(RValue<Float4> val, bool exactAtPow2 = false);
DSubzeroReactor.cpp6608 RValue<Float> Rcp_pp(RValue<Float> x, bool exactAtPow2) in Rcp_pp() function
6615 return Rcp_pp(Sqrt(x)); in RcpSqrt_pp()
6918 RValue<Float4> Rcp_pp(RValue<Float4> x, bool exactAtPow2) in Rcp_pp() function
6925 return Rcp_pp(Sqrt(x)); in RcpSqrt_pp()
DLLVMReactor.cpp6283 RValue<Float> Rcp_pp(RValue<Float> x, bool exactAtPow2) in Rcp_pp() function
6652 RValue<Float4> Rcp_pp(RValue<Float4> x, bool exactAtPow2) in Rcp_pp() function