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Searched refs:ReadAfterAlloc (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTModelPOD.cpp312 bool ReadAfterAlloc(T* &lpBuffer, const unsigned int dwNumberOfBytesToRead) in ReadAfterAlloc() function in CSource
1173 case 1: if(!src.ReadAfterAlloc(s.pData, nLen)) return false; break; in ReadCPODData()
1326 case ePODFileMatName: if(!src.ReadAfterAlloc(s.pszName, nLen)) return false; break; in ReadMaterial()
1342 case ePODFileMatEffectFile: if(!src.ReadAfterAlloc(s.pszEffectFile, nLen)) return false; break; in ReadMaterial()
1343 case ePODFileMatEffectName: if(!src.ReadAfterAlloc(s.pszEffectName, nLen)) return false; break; in ReadMaterial()
1354 if(!src.ReadAfterAlloc(s.pUserData, nLen)) in ReadMaterial()
1477 …case ePODFileMeshInterleaved: if(!src.ReadAfterAlloc(s.pInterleaved, nLen)) return false; … in ReadMesh()
1557 case ePODFileNodeName: if(!src.ReadAfterAlloc(s.pszName, nLen)) return false; break; in ReadNode()
1575 if(!src.ReadAfterAlloc(s.pUserData, nLen)) in ReadNode()
1615 case ePODFileTexName: if(!src.ReadAfterAlloc(s.pszName, nLen)) return false; break; in ReadTexture()
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