Searched refs:ReadAfterAlloc (Results 1 – 1 of 1) sorted by relevance
/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
D | PVRTModelPOD.cpp | 312 bool ReadAfterAlloc(T* &lpBuffer, const unsigned int dwNumberOfBytesToRead) in ReadAfterAlloc() function in CSource 1173 case 1: if(!src.ReadAfterAlloc(s.pData, nLen)) return false; break; in ReadCPODData() 1326 case ePODFileMatName: if(!src.ReadAfterAlloc(s.pszName, nLen)) return false; break; in ReadMaterial() 1342 case ePODFileMatEffectFile: if(!src.ReadAfterAlloc(s.pszEffectFile, nLen)) return false; break; in ReadMaterial() 1343 case ePODFileMatEffectName: if(!src.ReadAfterAlloc(s.pszEffectName, nLen)) return false; break; in ReadMaterial() 1354 if(!src.ReadAfterAlloc(s.pUserData, nLen)) in ReadMaterial() 1477 …case ePODFileMeshInterleaved: if(!src.ReadAfterAlloc(s.pInterleaved, nLen)) return false; … in ReadMesh() 1557 case ePODFileNodeName: if(!src.ReadAfterAlloc(s.pszName, nLen)) return false; break; in ReadNode() 1575 if(!src.ReadAfterAlloc(s.pUserData, nLen)) in ReadNode() 1615 case ePODFileTexName: if(!src.ReadAfterAlloc(s.pszName, nLen)) return false; break; in ReadTexture() [all …]
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