/external/swiftshader/third_party/LLVM/lib/CodeGen/ |
D | LiveRangeEdit.h | 149 struct Remat { struct 152 explicit Remat(VNInfo *ParentVNI) : ParentVNI(ParentVNI), OrigMI(0) {} in Remat() argument 158 bool canRematerializeAt(Remat &RM, 170 const Remat &RM,
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D | LiveRangeEdit.cpp | 111 bool LiveRangeEdit::canRematerializeAt(Remat &RM, in canRematerializeAt() 145 const Remat &RM, in rematerializeAt()
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D | InlineSpiller.cpp | 854 LiveRangeEdit::Remat RM(ParentVNI); in reMaterializeFor()
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D | SplitKit.cpp | 415 LiveRangeEdit::Remat RM(ParentVNI); in defFromParent()
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/external/llvm/include/llvm/CodeGen/ |
D | LiveRangeEdit.h | 194 struct Remat { struct 198 explicit Remat(VNInfo *ParentVNI) : ParentVNI(ParentVNI), OrigMI(nullptr) {} in Remat() argument 204 bool canRematerializeAt(Remat &RM, VNInfo *OrigVNI, SlotIndex UseIdx, 214 const Remat &RM,
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/external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/CodeGen/ |
D | LiveRangeEdit.h | 202 struct Remat { struct 207 explicit Remat(VNInfo *ParentVNI) : ParentVNI(ParentVNI) {} in Remat() argument 213 bool canRematerializeAt(Remat &RM, VNInfo *OrigVNI, SlotIndex UseIdx, 222 const Remat &RM, const TargetRegisterInfo &,
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/external/llvm/test/CodeGen/X86/ |
D | remat-phys-dead.ll | 12 ; CHECK: Remat: %EAX<def,dead> = MOV32r0 %EFLAGS<imp-def,dead>, %AL<imp-def> 21 ; CHECK: Remat: %EAX<def> = MOV32r0 %EFLAGS<imp-def,dead>
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D | coalescer-dce.ll | 19 ; Remat: %vreg10<def> = MOV64r0 %vreg10<imp-def>, %EFLAGS<imp-def,dead>, %vreg10<imp-def>; GR64:%vr…
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D | remat-scalar-zero.ll | 8 ; Remat should be able to fold the zero constant into the div instructions
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/external/swiftshader/third_party/llvm-7.0/llvm/test/CodeGen/X86/ |
D | remat-phys-dead.ll | 12 ; CHECK: Remat: dead $eax = MOV32r0 implicit-def dead $eflags, implicit-def $al 21 ; CHECK: Remat: $eax = MOV32r0 implicit-def dead $eflags
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D | coalescer-dce.ll | 19 ; Remat: %10 = MOV64r0 implicit-def %10, implicit dead %eflags, implicit-def %10; GR64:%10
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D | remat-scalar-zero.ll | 8 ; Remat should be able to fold the zero constant into the div instructions
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/external/llvm/lib/CodeGen/ |
D | LiveRangeEdit.cpp | 119 bool LiveRangeEdit::canRematerializeAt(Remat &RM, VNInfo *OrigVNI, in canRematerializeAt() 146 const Remat &RM, in rematerializeAt()
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D | InlineSpiller.cpp | 530 LiveRangeEdit::Remat RM(ParentVNI); in reMaterializeFor()
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D | SplitKit.cpp | 458 LiveRangeEdit::Remat RM(ParentVNI); in defFromParent()
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/external/swiftshader/third_party/llvm-7.0/llvm/lib/CodeGen/ |
D | LiveRangeEdit.cpp | 141 bool LiveRangeEdit::canRematerializeAt(Remat &RM, VNInfo *OrigVNI, in canRematerializeAt() 168 const Remat &RM, in rematerializeAt()
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D | InlineSpiller.cpp | 546 LiveRangeEdit::Remat RM(ParentVNI); in reMaterializeFor()
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D | SplitKit.cpp | 647 LiveRangeEdit::Remat RM(ParentVNI); in defFromParent()
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/external/swiftshader/third_party/LLVM/test/CodeGen/X86/ |
D | coalescer-dce.ll | 19 ; Remat: %vreg10<def> = MOV64r0 %vreg10<imp-def>, %EFLAGS<imp-def,dead>, %vreg10<imp-def>; GR64:%vr…
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D | remat-scalar-zero.ll | 7 ; Remat should be able to fold the zero constant into the div instructions
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