Searched refs:RequiredTextureImageUnits (Results 1 – 4 of 4) sorted by relevance
214 texObj->RequiredTextureImageUnits = 2; in st_bind_egl_image()218 texObj->RequiredTextureImageUnits = 3; in st_bind_egl_image()
292 obj->RequiredTextureImageUnits = 1; in _mesa_initialize_texture_object()469 dest->RequiredTextureImageUnits = src->RequiredTextureImageUnits; in _mesa_copy_texture_object()
2016 *params = (GLfloat) obj->RequiredTextureImageUnits; in get_tex_parameterfv()2254 *params = obj->RequiredTextureImageUnits; in get_tex_parameteriv()
1069 GLint RequiredTextureImageUnits; member