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Searched refs:ResourceString (Results 1 – 13 of 13) sorted by relevance

/external/cldr/tools/java/org/unicode/cldr/icu/
DLDML2ICUBinaryWriter.java373 …ICUResourceWriter.ResourceString replacement = new ICUResourceWriter.ResourceString("Resource", da… in addTransliteration()
580 ICUResourceWriter.ResourceString str = new ICUResourceWriter.ResourceString(null, dep.val); in addDependency()
585 …ICUResourceWriter.ResourceString replacement = new ICUResourceWriter.ResourceString(dep.name, dep.… in addDependency()
614 if (cur.hasKey && (cur instanceof ICUResourceWriter.ResourceString)) { in addCollation()
615 … ICUResourceWriter.ResourceString strElement = (ICUResourceWriter.ResourceString) cur; in addCollation()
DResourceSplitter.java14 import org.unicode.cldr.icu.ICUResourceWriter.ResourceString;
209 generateTargetIfNeeded(((ResourceString) res).val, targetDirPath); in handleAlias()
225 ResourceString str = new ResourceString(); in generateTargetIfNeeded()
300 String value = ((ResourceString) child).val; in createRoot()
308 String value = ((ResourceString) child).val; in createRoot()
DKeyTypeDataConverter.java15 import org.unicode.cldr.icu.ICUResourceWriter.ResourceString;
83 ResourceString keyRes = new ResourceString(); in convert()
305 ResourceString typeRes = new ResourceString(); in createTypeMapResource()
372 ResourceString aliasRes = new ResourceString(); in createTypeAliasResource()
DICUResourceWriter.java478 if (current instanceof ResourceString) { in writeBinary()
656 public static class ResourceString extends Resource { class in ICUResourceWriter
657 public ResourceString() { in ResourceString() method in ICUResourceWriter.ResourceString
660 public ResourceString(String name, String val) { in ResourceString() method in ICUResourceWriter.ResourceString
929 if (current instanceof ResourceString) { in writeBinary()
1185 return new ResourceString(name, val); in createString()
/external/robolectric-shadows/resources/src/main/java/org/robolectric/res/android/
DResourceString.java30 public final class ResourceString { class
48 private ResourceString() {} // Private constructor in ResourceString() method in ResourceString
DResStringPool.java10 import static org.robolectric.res.android.ResourceString.decodeString;
21 import org.robolectric.res.android.ResourceString.Type;
/external/icu/icu4j/main/classes/core/src/com/ibm/icu/impl/
DICUResourceBundleImpl.java40 return new ICUResourceBundleImpl.ResourceString(this, _key, _resource); in createBundleObject()
97 private static final class ResourceString extends ICUResourceBundleImpl { class in ICUResourceBundleImpl
110 ResourceString(ICUResourceBundleImpl container, String key, int resource) { in ResourceString() method in ICUResourceBundleImpl.ResourceString
/external/icu/android_icu4j/src/main/java/android/icu/impl/
DICUResourceBundleImpl.java41 return new ICUResourceBundleImpl.ResourceString(this, _key, _resource); in createBundleObject()
98 private static final class ResourceString extends ICUResourceBundleImpl { class in ICUResourceBundleImpl
111 ResourceString(ICUResourceBundleImpl container, String key, int resource) { in ResourceString() method in ICUResourceBundleImpl.ResourceString
/external/icu/icu4j/tools/misc/src/com/ibm/icu/dev/tool/localeconverter/
DXLIFF2ICUConverter.java687 private class ResourceString extends Resource{ class in XLIFF2ICUConverter
820 private void parseResourceString(Node node, ResourceString[] set){ in parseResourceString()
821 ResourceString currentSource; in parseResourceString()
822 ResourceString currentTarget; in parseResourceString()
970 ResourceString[] strings = new ResourceString[2]; in parseTransUnit()
971 strings[0] = new ResourceString(); in parseTransUnit()
972 strings[1] = new ResourceString(); in parseTransUnit()
/external/lzma/CPP/7zip/Bundles/SFXSetup/
Dmakefile36 $O\ResourceString.obj \
DSFXSetup.dsp436 SOURCE=..\..\..\Windows\ResourceString.cpp
440 SOURCE=..\..\..\Windows\ResourceString.h
/external/lzma/CPP/7zip/Bundles/SFXWin/
Dmakefile43 $O\ResourceString.obj \
DSFXWin.dsp612 SOURCE=..\..\..\Windows\ResourceString.cpp
616 SOURCE=..\..\..\Windows\ResourceString.h