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/external/libogg/win32/VS2005/
Dlibogg_static.sln9 …Debug|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Debug|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV…
10 …Debug|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Debug|Windows Mobile 5.0 Smartphone SDK 2 (AR…
11 …Debug|Windows Mobile 6 Professional SDK (ARMV4I) = Debug|Windows Mobile 6 Professional SDK (ARMV4I)
14 …Release_SSE|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release_SSE|Windows Mobile 5.0 Pocket PC…
15 …Release_SSE|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Release_SSE|Windows Mobile 5.0 Smartpho…
16 …Release_SSE|Windows Mobile 6 Professional SDK (ARMV4I) = Release_SSE|Windows Mobile 6 Professional…
19 …Release_SSE2|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release_SSE2|Windows Mobile 5.0 Pocket …
20 …Release_SSE2|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Release_SSE2|Windows Mobile 5.0 Smartp…
21 …Release_SSE2|Windows Mobile 6 Professional SDK (ARMV4I) = Release_SSE2|Windows Mobile 6 Profession…
24 …Release|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release|Windows Mobile 5.0 Pocket PC SDK 2 (…
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Dlibogg_dynamic.sln9 …Debug|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Debug|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV…
10 …Debug|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Debug|Windows Mobile 5.0 Smartphone SDK 2 (AR…
11 …Debug|Windows Mobile 6 Professional SDK (ARMV4I) = Debug|Windows Mobile 6 Professional SDK (ARMV4I)
14 …Release_SSE|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release_SSE|Windows Mobile 5.0 Pocket PC…
15 …Release_SSE|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Release_SSE|Windows Mobile 5.0 Smartpho…
16 …Release_SSE|Windows Mobile 6 Professional SDK (ARMV4I) = Release_SSE|Windows Mobile 6 Professional…
19 …Release_SSE2|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release_SSE2|Windows Mobile 5.0 Pocket …
20 …Release_SSE2|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Release_SSE2|Windows Mobile 5.0 Smartp…
21 …Release_SSE2|Windows Mobile 6 Professional SDK (ARMV4I) = Release_SSE2|Windows Mobile 6 Profession…
24 …Release|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release|Windows Mobile 5.0 Pocket PC SDK 2 (…
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/external/freetype/builds/wince/vc2005-ce/
Dfreetype.sln9 …ltithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 5.0…
10 …ithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 5.0 …
11 …ithreaded|Windows Mobile 6 Professional SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 6 Pr…
12 …g Multithreaded|Windows Mobile 6 Standard SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 6 …
15 …lethreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 5.0…
16 …ethreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 5.0…
17 …ethreaded|Windows Mobile 6 Professional SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 6 P…
18 … Singlethreaded|Windows Mobile 6 Standard SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 6…
21 …LIB Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Debug|Windows Mobile 5.0 Pocket PC SDK (…
22 …LIB Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Debug|Windows Mobile 5.0 Smartphone SDK
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/external/freetype/builds/wince/vc2008-ce/
Dfreetype.sln9 …ltithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 5.0…
10 …ithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 5.0 …
11 …ithreaded|Windows Mobile 6 Professional SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 6 Pr…
12 …g Multithreaded|Windows Mobile 6 Standard SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 6 …
15 …lethreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 5.0…
16 …ethreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 5.0…
17 …ethreaded|Windows Mobile 6 Professional SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 6 P…
18 … Singlethreaded|Windows Mobile 6 Standard SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 6…
21 …LIB Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Debug|Windows Mobile 5.0 Pocket PC SDK (…
22 …LIB Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Debug|Windows Mobile 5.0 Smartphone SDK
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/external/speex/win32/VS2008/
Dlibspeexdsp.sln23 …Debug_RTL_dll|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Debug_RTL_dll|Windows Mobile 5.0 Pocket …
25 …ug_WM5_PPC_ARM|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Debug_WM5_PPC_ARM|Windows Mobile 5.0 Po…
27 Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
29 …e_Dynamic_SSE|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Release_Dynamic_SSE|Windows Mobile 5.0 P…
31 …Release_Dynamic|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Release_Dynamic|Windows Mobile 5.0 Poc…
33 …Release_RTL_dll|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Release_RTL_dll|Windows Mobile 5.0 Poc…
35 …Release_SSE|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Release_SSE|Windows Mobile 5.0 Pocket PC S…
37 …Release_SSE2|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Release_SSE2|Windows Mobile 5.0 Pocket PC…
39 …se_Static_SSE|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Release_Static_SSE|Windows Mobile 5.0 Po…
41 …e_WM5_PPC_ARM|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Release_WM5_PPC_ARM|Windows Mobile 5.0 P…
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/external/swiftshader/third_party/PowerVR_SDK/
DLicense.txt1 SDK END USER LICENSE AGREEMENT
3 PLEASE READ THIS AGREEMENT CAREFULLY. BY USING ANY PORTION OF THE SDK YOU WILL BE LEGALLY BOUND TO…
4 …eement. If you do not agree with any of these terms, then do not install or otherwise use the SDK.
7 "SDK" means all or any component of software in source or binary form, tools, code examples, driver…
11 (a) use the SDK for the sole purpose of developing, profiling, or assisting in the optimisation of …
12 (b) distribute the SDK in source code, object file, or compiled binary form as a component of your …
13 i. you do not distribute the SDK on a stand alone basis;
18 (c) Use the SDK as expressly authorised by Imagination in writing, on the payment and/or support te…
21SDK for any unauthorised purpose; (ii) modify, disassemble, decompile, reverse engineer, revise or…
24 Imagination retains all ownership of the SDK, including without limitation all copyrights and other…
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/external/grpc-grpc/src/csharp/experimental/
Dbuild_native_ext_for_ios.sh24 SDK="$1"
27 PATH_AR="$(xcrun --sdk $SDK --find ar)"
28 PATH_CC="$(xcrun --sdk $SDK --find clang)"
29 PATH_CXX="$(xcrun --sdk $SDK --find clang++)"
32 …CPPFLAGS="-O2 -Wframe-larger-than=16384 -arch $ARCH -isysroot $(xcrun --sdk $SDK --show-sdk-path) …
33 LDFLAGS="-arch $ARCH -isysroot $(xcrun --sdk $SDK --show-sdk-path)"
/external/tensorflow/tensorflow/lite/java/demo/
DREADME.md21 - You'll need at least SDK version 23.
26 through Android Studio under `Android SDK Manager -> SDK Tools ->
30 to add SDK and NDK targets.
32 NOTE: As long as you have the SDK and NDK installed, the `./configure`
36 - Make sure the `api_level` in `WORKSPACE` is set to an SDK version that
38 - By default, Android Studio will install the SDK to `~/Android/Sdk` and
/external/lzma/
DNOTICE1 LZMA SDK is written and placed in the public domain by Igor Pavlov.
3 Some code in LZMA SDK is based on public domain code from another developers:
7 You can copy, modify, distribute and perform LZMA SDK code, even for commercial purposes,
10 LZMA SDK code is compatible with open source licenses, for example, you can
/external/libaom/libaom/
Dmainpage.dox1 /*!\mainpage AMedia Codec SDK
9 Welcome to the AMedia Codec SDK. This SDK allows you to integrate your
12 This distribution of the AOMedia Codec SDK includes the following support:
39 questions about this SDK, please mail the apps-devel@webmproject.org list.
/external/tensorflow/tensorflow/lite/examples/android/app/
DREADME.md22 - You'll need at least SDK version 23.
27 through Android Studio under `Android SDK Manager -> SDK Tools ->
31 to add SDK and NDK targets.
33 NOTE: As long as you have the SDK and NDK installed, the `./configure`
37 - Make sure the `api_level` in `WORKSPACE` is set to an SDK version that
39 - By default, Android Studio will install the SDK to `~/Android/Sdk` and
/external/libvpx/libvpx/
Dmainpage.dox1 /*!\mainpage WebM Codec SDK
9 Welcome to the WebM Codec SDK. This SDK allows you to integrate your
13 This distribution of the WebM Codec SDK includes the following support:
42 questions about this SDK, please mail the apps-devel@webmproject.org list.
/external/python/setuptools/
Dmsvc-build-launcher.cmd3 REM Use old Windows SDK 6.1 so created .exe will be compatible with
5 REM Windows SDK 6.1 may be downloaded at:
9 REM The SDK creates a false install of Visual Studio at one of these locations
19 echo Windows SDK 6.1 not found to build Windows 32-bit version
35 echo Windows SDK 6.1 not found to build Windows 64-bit version
/external/u-boot/lib/lzma/
Dhistory.txt1 HISTORY of the LZMA SDK
11 - The BUG in LZMA SDK 9.* was fixed: LZMA2 codec didn't work,
55 - LZMA SDK is placed in the public domain.
73 - ANSI-C LZMA Encoder was included to LZMA SDK.
90 was included to LZMA SDK.
130 - Java version of LZMA SDK was included
142 - LZMA# SDK (C#.NET version) was included
220 and PowerPC code was included to SDK
255 - Original version of LZMA SDK
DREADME.txt2 The original source cames from the LZMA SDK web page:
20 function that wraps the complex LzmaDecode() function from the LZMA SDK. The
25 library directly from U-BOOT code without touching the original LZMA SDK's
/external/epid-sdk/
DNOTICE.txt1 Intel(R) EPID SDK
6 The Intel(R) EPID SDK contains subcomponents with separate copyright
17 The source code used for math primitives in the Intel(R) EPID SDK is a
/external/python/cpython2/PC/VS7.1/
Dreadme.txt211 - run the SDK setenv.cmd script, passing /RETAIL and the target
262 SDK, in particular the 64-bit support. This includes an Itanium compiler
263 (future releases of the SDK likely include an AMD64 compiler as well).
298 * A recent Platform SDK
300 * The .NET 1.1 SDK
306 compiler supplied with the .NET SDK is a non-optimising version). The
307 platform SDK is needed to provide the Windows header files and libraries
310 SDK is needed because it contains a version of msvcrt.dll which links to
311 the msvcr71.dll CRT. Note that the .NET 2.0 SDK is NOT acceptable, as it
317 will need the C runtime sources installed as part of the platform SDK.
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/external/freetype/builds/cmake/
DiOS.cmake40 # CMAKE_IOS_SDK_ROOT = /path/to/platform/Developer/SDKs/SDK folder
44 # up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path. If you
45 # manually set this variable, it forces the use of a specific SDK
188 # find and use the most recent iOS SDK unless specified manually with
198 …"No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SD…
201 message(STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
205 CACHE PATH "Location of the selected iOS SDK"
208 # set the sysroot default to the most recent SDK
/external/deqp/framework/delibs/cmake/
Dtoolchain-ios.cmake16 # CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
18 # In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT pa…
19 # If set manually, this will force the use of a specific SDK version
124 …AL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAK…
126 message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
128 set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")
130 # Set the sysroot default to the most recent SDK
/external/flatbuffers/docs/source/
DDartUsage.md32 *Note: The shell script requires the [Dart SDK](https://www.dartlang.org/tools/sdk)
67 ## Differences from the Dart SDK Front End flat_buffers
70 internally by the Dart SDK in the front end/analyzer package. Several
79 2. The SDK implementation supports enums with regular Dart enums, which
83 3. The SDK implementation does not appear to support FlatBuffer structs or
88 4. The SDK implementation treats int64 and uint64 as float64s. This
95 very similar to the SDK classes that consume FlatBuffers, as well as Builder
/external/libusb/
DINSTALL_WIN.txt17 Windows SDK to be able to compile the 64 bit version of the library.
33 If you are building for Windows CE then you will need the Windows CE Standard 5.00 SDK.
51 Windows SDK or the DDK (Links provided at the end of this file).
65 Latest Microsoft Windows SDK:
68 Windows CE Standard 5.00 SDK:
/external/curl/projects/Windows/VC6/src/
Dcurl.dsp66 # ADD BASE CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\…
67 # ADD CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\..\..…
91 # ADD BASE CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\…
92 # ADD CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\..\..…
116 # ADD BASE CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\…
117 # ADD CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\..\..…
141 # ADD BASE CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\…
142 # ADD CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\..\..…
166 # ADD BASE CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\…
167 # ADD CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\..\..…
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/external/libjpeg-turbo/release/
Dinstaller.nsi.in2 Name "@CMAKE_PROJECT_NAME@ SDK for @INST_PLATFORM@"
14 Section "@CMAKE_PROJECT_NAME@ SDK for @INST_PLATFORM@ (required)"
29 …MessageBox MB_OK "An existing version of the @CMAKE_PROJECT_NAME@ SDK for @INST_PLATFORM@ is alrea…
31 …B_OK "An existing version of the @CMAKE_PROJECT_NAME@ SDK for @INST_PLATFORM@ or the TurboJPEG SDK
106 …n\Uninstall\@INST_REG_NAME@ @VERSION@" "DisplayName" "@CMAKE_PROJECT_NAME@ SDK v@VERSION@ for @INS…
/external/icu/tools/srcgen/currysrc/libs/
DREADME.android1 The libraries in this directory originate from the Eclipse SDK and are covered
7 eclipse-SDK-4.8-win32.zip
/external/tensorflow/tensorflow/lite/g3doc/guide/
Dandroid.md41 * Make sure the Android SDK version is greater than 26 and NDK version is greater
81 ### Install Android NDK and SDK
88 The Android SDK and build tools can be
96 `api_level` and location of the SDK and NDK. If you installed it with
97 Android Studio, the SDK path can be found in the SDK manager. The default NDK
98 path is:`{SDK path}/ndk-bundle.` For example:

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