Searched refs:SDK (Results 1 – 25 of 297) sorted by relevance
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/external/libogg/win32/VS2005/ |
D | libogg_static.sln | 9 …Debug|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Debug|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV… 10 …Debug|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Debug|Windows Mobile 5.0 Smartphone SDK 2 (AR… 11 …Debug|Windows Mobile 6 Professional SDK (ARMV4I) = Debug|Windows Mobile 6 Professional SDK (ARMV4I) 14 …Release_SSE|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release_SSE|Windows Mobile 5.0 Pocket PC… 15 …Release_SSE|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Release_SSE|Windows Mobile 5.0 Smartpho… 16 …Release_SSE|Windows Mobile 6 Professional SDK (ARMV4I) = Release_SSE|Windows Mobile 6 Professional… 19 …Release_SSE2|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release_SSE2|Windows Mobile 5.0 Pocket … 20 …Release_SSE2|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Release_SSE2|Windows Mobile 5.0 Smartp… 21 …Release_SSE2|Windows Mobile 6 Professional SDK (ARMV4I) = Release_SSE2|Windows Mobile 6 Profession… 24 …Release|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release|Windows Mobile 5.0 Pocket PC SDK 2 (… [all …]
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D | libogg_dynamic.sln | 9 …Debug|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Debug|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV… 10 …Debug|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Debug|Windows Mobile 5.0 Smartphone SDK 2 (AR… 11 …Debug|Windows Mobile 6 Professional SDK (ARMV4I) = Debug|Windows Mobile 6 Professional SDK (ARMV4I) 14 …Release_SSE|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release_SSE|Windows Mobile 5.0 Pocket PC… 15 …Release_SSE|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Release_SSE|Windows Mobile 5.0 Smartpho… 16 …Release_SSE|Windows Mobile 6 Professional SDK (ARMV4I) = Release_SSE|Windows Mobile 6 Professional… 19 …Release_SSE2|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release_SSE2|Windows Mobile 5.0 Pocket … 20 …Release_SSE2|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Release_SSE2|Windows Mobile 5.0 Smartp… 21 …Release_SSE2|Windows Mobile 6 Professional SDK (ARMV4I) = Release_SSE2|Windows Mobile 6 Profession… 24 …Release|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release|Windows Mobile 5.0 Pocket PC SDK 2 (… [all …]
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/external/freetype/builds/wince/vc2005-ce/ |
D | freetype.sln | 9 …ltithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 5.0… 10 …ithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 5.0 … 11 …ithreaded|Windows Mobile 6 Professional SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 6 Pr… 12 …g Multithreaded|Windows Mobile 6 Standard SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 6 … 15 …lethreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 5.0… 16 …ethreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 5.0… 17 …ethreaded|Windows Mobile 6 Professional SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 6 P… 18 … Singlethreaded|Windows Mobile 6 Standard SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 6… 21 …LIB Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Debug|Windows Mobile 5.0 Pocket PC SDK (… 22 …LIB Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Debug|Windows Mobile 5.0 Smartphone SDK… [all …]
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/external/freetype/builds/wince/vc2008-ce/ |
D | freetype.sln | 9 …ltithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 5.0… 10 …ithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 5.0 … 11 …ithreaded|Windows Mobile 6 Professional SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 6 Pr… 12 …g Multithreaded|Windows Mobile 6 Standard SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 6 … 15 …lethreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 5.0… 16 …ethreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 5.0… 17 …ethreaded|Windows Mobile 6 Professional SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 6 P… 18 … Singlethreaded|Windows Mobile 6 Standard SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 6… 21 …LIB Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Debug|Windows Mobile 5.0 Pocket PC SDK (… 22 …LIB Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Debug|Windows Mobile 5.0 Smartphone SDK… [all …]
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/external/speex/win32/VS2008/ |
D | libspeexdsp.sln | 23 …Debug_RTL_dll|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Debug_RTL_dll|Windows Mobile 5.0 Pocket … 25 …ug_WM5_PPC_ARM|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Debug_WM5_PPC_ARM|Windows Mobile 5.0 Po… 27 Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) 29 …e_Dynamic_SSE|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Release_Dynamic_SSE|Windows Mobile 5.0 P… 31 …Release_Dynamic|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Release_Dynamic|Windows Mobile 5.0 Poc… 33 …Release_RTL_dll|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Release_RTL_dll|Windows Mobile 5.0 Poc… 35 …Release_SSE|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Release_SSE|Windows Mobile 5.0 Pocket PC S… 37 …Release_SSE2|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Release_SSE2|Windows Mobile 5.0 Pocket PC… 39 …se_Static_SSE|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Release_Static_SSE|Windows Mobile 5.0 Po… 41 …e_WM5_PPC_ARM|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Release_WM5_PPC_ARM|Windows Mobile 5.0 P… [all …]
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/external/swiftshader/third_party/PowerVR_SDK/ |
D | License.txt | 1 SDK END USER LICENSE AGREEMENT 3 PLEASE READ THIS AGREEMENT CAREFULLY. BY USING ANY PORTION OF THE SDK YOU WILL BE LEGALLY BOUND TO… 4 …eement. If you do not agree with any of these terms, then do not install or otherwise use the SDK. 7 "SDK" means all or any component of software in source or binary form, tools, code examples, driver… 11 (a) use the SDK for the sole purpose of developing, profiling, or assisting in the optimisation of … 12 (b) distribute the SDK in source code, object file, or compiled binary form as a component of your … 13 i. you do not distribute the SDK on a stand alone basis; 18 (c) Use the SDK as expressly authorised by Imagination in writing, on the payment and/or support te… 21 …SDK for any unauthorised purpose; (ii) modify, disassemble, decompile, reverse engineer, revise or… 24 Imagination retains all ownership of the SDK, including without limitation all copyrights and other… [all …]
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/external/grpc-grpc/src/csharp/experimental/ |
D | build_native_ext_for_ios.sh | 24 SDK="$1" 27 PATH_AR="$(xcrun --sdk $SDK --find ar)" 28 PATH_CC="$(xcrun --sdk $SDK --find clang)" 29 PATH_CXX="$(xcrun --sdk $SDK --find clang++)" 32 …CPPFLAGS="-O2 -Wframe-larger-than=16384 -arch $ARCH -isysroot $(xcrun --sdk $SDK --show-sdk-path) … 33 LDFLAGS="-arch $ARCH -isysroot $(xcrun --sdk $SDK --show-sdk-path)"
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/external/tensorflow/tensorflow/lite/java/demo/ |
D | README.md | 21 - You'll need at least SDK version 23. 26 through Android Studio under `Android SDK Manager -> SDK Tools -> 30 to add SDK and NDK targets. 32 NOTE: As long as you have the SDK and NDK installed, the `./configure` 36 - Make sure the `api_level` in `WORKSPACE` is set to an SDK version that 38 - By default, Android Studio will install the SDK to `~/Android/Sdk` and
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/external/lzma/ |
D | NOTICE | 1 LZMA SDK is written and placed in the public domain by Igor Pavlov. 3 Some code in LZMA SDK is based on public domain code from another developers: 7 You can copy, modify, distribute and perform LZMA SDK code, even for commercial purposes, 10 LZMA SDK code is compatible with open source licenses, for example, you can
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/external/libaom/libaom/ |
D | mainpage.dox | 1 /*!\mainpage AMedia Codec SDK 9 Welcome to the AMedia Codec SDK. This SDK allows you to integrate your 12 This distribution of the AOMedia Codec SDK includes the following support: 39 questions about this SDK, please mail the apps-devel@webmproject.org list.
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/external/tensorflow/tensorflow/lite/examples/android/app/ |
D | README.md | 22 - You'll need at least SDK version 23. 27 through Android Studio under `Android SDK Manager -> SDK Tools -> 31 to add SDK and NDK targets. 33 NOTE: As long as you have the SDK and NDK installed, the `./configure` 37 - Make sure the `api_level` in `WORKSPACE` is set to an SDK version that 39 - By default, Android Studio will install the SDK to `~/Android/Sdk` and
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/external/libvpx/libvpx/ |
D | mainpage.dox | 1 /*!\mainpage WebM Codec SDK 9 Welcome to the WebM Codec SDK. This SDK allows you to integrate your 13 This distribution of the WebM Codec SDK includes the following support: 42 questions about this SDK, please mail the apps-devel@webmproject.org list.
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/external/python/setuptools/ |
D | msvc-build-launcher.cmd | 3 REM Use old Windows SDK 6.1 so created .exe will be compatible with 5 REM Windows SDK 6.1 may be downloaded at: 9 REM The SDK creates a false install of Visual Studio at one of these locations 19 echo Windows SDK 6.1 not found to build Windows 32-bit version 35 echo Windows SDK 6.1 not found to build Windows 64-bit version
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/external/u-boot/lib/lzma/ |
D | history.txt | 1 HISTORY of the LZMA SDK 11 - The BUG in LZMA SDK 9.* was fixed: LZMA2 codec didn't work, 55 - LZMA SDK is placed in the public domain. 73 - ANSI-C LZMA Encoder was included to LZMA SDK. 90 was included to LZMA SDK. 130 - Java version of LZMA SDK was included 142 - LZMA# SDK (C#.NET version) was included 220 and PowerPC code was included to SDK 255 - Original version of LZMA SDK
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D | README.txt | 2 The original source cames from the LZMA SDK web page: 20 function that wraps the complex LzmaDecode() function from the LZMA SDK. The 25 library directly from U-BOOT code without touching the original LZMA SDK's
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/external/epid-sdk/ |
D | NOTICE.txt | 1 Intel(R) EPID SDK 6 The Intel(R) EPID SDK contains subcomponents with separate copyright 17 The source code used for math primitives in the Intel(R) EPID SDK is a
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/external/python/cpython2/PC/VS7.1/ |
D | readme.txt | 211 - run the SDK setenv.cmd script, passing /RETAIL and the target 262 SDK, in particular the 64-bit support. This includes an Itanium compiler 263 (future releases of the SDK likely include an AMD64 compiler as well). 298 * A recent Platform SDK 300 * The .NET 1.1 SDK 306 compiler supplied with the .NET SDK is a non-optimising version). The 307 platform SDK is needed to provide the Windows header files and libraries 310 SDK is needed because it contains a version of msvcrt.dll which links to 311 the msvcr71.dll CRT. Note that the .NET 2.0 SDK is NOT acceptable, as it 317 will need the C runtime sources installed as part of the platform SDK. [all …]
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/external/freetype/builds/cmake/ |
D | iOS.cmake | 40 # CMAKE_IOS_SDK_ROOT = /path/to/platform/Developer/SDKs/SDK folder 44 # up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path. If you 45 # manually set this variable, it forces the use of a specific SDK 188 # find and use the most recent iOS SDK unless specified manually with 198 …"No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SD… 201 message(STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}") 205 CACHE PATH "Location of the selected iOS SDK" 208 # set the sysroot default to the most recent SDK
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/external/deqp/framework/delibs/cmake/ |
D | toolchain-ios.cmake | 16 # CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder 18 # In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT pa… 19 # If set manually, this will force the use of a specific SDK version 124 …AL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAK… 126 message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}") 128 set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK") 130 # Set the sysroot default to the most recent SDK
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/external/flatbuffers/docs/source/ |
D | DartUsage.md | 32 *Note: The shell script requires the [Dart SDK](https://www.dartlang.org/tools/sdk) 67 ## Differences from the Dart SDK Front End flat_buffers 70 internally by the Dart SDK in the front end/analyzer package. Several 79 2. The SDK implementation supports enums with regular Dart enums, which 83 3. The SDK implementation does not appear to support FlatBuffer structs or 88 4. The SDK implementation treats int64 and uint64 as float64s. This 95 very similar to the SDK classes that consume FlatBuffers, as well as Builder
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/external/libusb/ |
D | INSTALL_WIN.txt | 17 Windows SDK to be able to compile the 64 bit version of the library. 33 If you are building for Windows CE then you will need the Windows CE Standard 5.00 SDK. 51 Windows SDK or the DDK (Links provided at the end of this file). 65 Latest Microsoft Windows SDK: 68 Windows CE Standard 5.00 SDK:
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/external/curl/projects/Windows/VC6/src/ |
D | curl.dsp | 66 # ADD BASE CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\… 67 # ADD CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\..\..… 91 # ADD BASE CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\… 92 # ADD CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\..\..… 116 # ADD BASE CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\… 117 # ADD CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\..\..… 141 # ADD BASE CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\… 142 # ADD CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\..\..… 166 # ADD BASE CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\… 167 # ADD CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\..\..… [all …]
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/external/libjpeg-turbo/release/ |
D | installer.nsi.in | 2 Name "@CMAKE_PROJECT_NAME@ SDK for @INST_PLATFORM@" 14 Section "@CMAKE_PROJECT_NAME@ SDK for @INST_PLATFORM@ (required)" 29 …MessageBox MB_OK "An existing version of the @CMAKE_PROJECT_NAME@ SDK for @INST_PLATFORM@ is alrea… 31 …B_OK "An existing version of the @CMAKE_PROJECT_NAME@ SDK for @INST_PLATFORM@ or the TurboJPEG SDK… 106 …n\Uninstall\@INST_REG_NAME@ @VERSION@" "DisplayName" "@CMAKE_PROJECT_NAME@ SDK v@VERSION@ for @INS…
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/external/icu/tools/srcgen/currysrc/libs/ |
D | README.android | 1 The libraries in this directory originate from the Eclipse SDK and are covered 7 eclipse-SDK-4.8-win32.zip
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/external/tensorflow/tensorflow/lite/g3doc/guide/ |
D | android.md | 41 * Make sure the Android SDK version is greater than 26 and NDK version is greater 81 ### Install Android NDK and SDK 88 The Android SDK and build tools can be 96 `api_level` and location of the SDK and NDK. If you installed it with 97 Android Studio, the SDK path can be found in the SDK manager. The default NDK 98 path is:`{SDK path}/ndk-bundle.` For example:
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