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Searched refs:SETUP_FLUSHED (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_setup.c305 (new_state == SETUP_FLUSHED) ? ": " : "", in set_scene_state()
306 (new_state == SETUP_FLUSHED) ? reason : ""); in set_scene_state()
308 if (new_state == SETUP_FLUSHED && setup->scene) in set_scene_state()
314 if (old_state == SETUP_FLUSHED) in set_scene_state()
326 case SETUP_FLUSHED: in set_scene_state()
349 setup->state = SETUP_FLUSHED; in set_scene_state()
360 set_scene_state( setup, SETUP_FLUSHED, reason ); in lp_setup_flush()
376 set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ ); in lp_setup_bind_framebuffer()
739 set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ ); in lp_setup_set_rasterizer_discard()
1250 if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__)) in lp_setup_update_state()
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Dlp_setup_context.h127 SETUP_FLUSHED, /**< scene is null */ enumerator