Searched refs:SETUP_FLUSHED (Results 1 – 2 of 2) sorted by relevance
/external/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_setup.c | 305 (new_state == SETUP_FLUSHED) ? ": " : "", in set_scene_state() 306 (new_state == SETUP_FLUSHED) ? reason : ""); in set_scene_state() 308 if (new_state == SETUP_FLUSHED && setup->scene) in set_scene_state() 314 if (old_state == SETUP_FLUSHED) in set_scene_state() 326 case SETUP_FLUSHED: in set_scene_state() 349 setup->state = SETUP_FLUSHED; in set_scene_state() 360 set_scene_state( setup, SETUP_FLUSHED, reason ); in lp_setup_flush() 376 set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ ); in lp_setup_bind_framebuffer() 739 set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ ); in lp_setup_set_rasterizer_discard() 1250 if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__)) in lp_setup_update_state() [all …]
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D | lp_setup_context.h | 127 SETUP_FLUSHED, /**< scene is null */ enumerator
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