Searched refs:SET_UNIFORMS_BODY (Results 1 – 4 of 4) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderStructTests.cpp | 148 …#define LOCAL_STRUCT_CASE(NAME, DESCRIPTION, SHADER_SRC, SET_UNIFORMS_BODY, EVAL_FUNC_BODY) … in init() argument 150 … setUniforms (ShaderRenderCaseInstance& instance, const tcu::Vec4&) SET_UNIFORMS_BODY }; /* NOLINT… in init() 1246 …#define UNIFORM_STRUCT_CASE(NAME, DESCRIPTION, SHADER_SRC, SET_UNIFORMS_BODY, EVAL_FUNC_BODY) … in init() argument 1249 … (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) SET_UNIFORMS_BODY /* NOLINT(S… in init()
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderStructTests.cpp | 1033 #define UNIFORM_STRUCT_CASE(NAME, DESCRIPTION, TEXTURES, SHADER_SRC, SET_UNIFORMS_BODY, EVAL_FUNC_B… in init() argument 1039 const tcu::Vec4& constCoords) SET_UNIFORMS_BODY \ in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStructTests.cpp | 1339 …#define UNIFORM_STRUCT_CASE(NAME, DESCRIPTION, TEXTURES, SHADER_SRC, SET_UNIFORMS_BODY, EVAL_FUNC_… in init() argument 1342 …w::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords) SET_UNIFORMS_BODY /* NOLINT(SE… in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStructTests.cpp | 1335 …#define UNIFORM_STRUCT_CASE(NAME, DESCRIPTION, FLAGS, SHADER_SRC, SET_UNIFORMS_BODY, EVAL_FUNC_BOD… in init() argument 1338 …w::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords) SET_UNIFORMS_BODY /* NOLINT(SE… in init()
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