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Searched refs:SHADER_LANGUAGE_GLSL (Results 1 – 4 of 4) sorted by relevance

/external/deqp/external/vulkancts/framework/vulkan/
DvkShaderProgram.hpp84 SHADER_LANGUAGE_GLSL = 0, enumerator
92 static const ShaderLanguage shaderLanguage = SHADER_LANGUAGE_GLSL;
/external/deqp/external/vulkancts/modules/vulkan/tessellation/
DvktTessellationFractionalSpacingTests.cpp386 if (testParams.shaderLanguage == SHADER_LANGUAGE_GLSL) in initPrograms()
515 …DE_ASSERT(testParams.shaderLanguage == SHADER_LANGUAGE_GLSL || testParams.shaderLanguage == SHADER… in test()
659 …rams(group.get(), "glsl_odd", "", initPrograms, test, TestParams(SHADER_LANGUAGE_GLSL, SPACINGMOD… in createFractionalSpacingTests()
660 …rams(group.get(), "glsl_even", "", initPrograms, test, TestParams(SHADER_LANGUAGE_GLSL, SPACINGMOD… in createFractionalSpacingTests()
DvktTessellationUtil.hpp193 SHADER_LANGUAGE_GLSL = 0, enumerator
322 case SHADER_LANGUAGE_GLSL: return "glsl"; in getShaderLanguageName()
DvktTessellationWindingTests.cpp229 if (m_shaderLanguage == SHADER_LANGUAGE_GLSL) in initPrograms()
581 SHADER_LANGUAGE_GLSL, in populateWindingGroup()