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Searched refs:SHADER_LANGUAGE_HLSL (Results 1 – 5 of 5) sorted by relevance

/external/deqp/external/vulkancts/framework/vulkan/
DvkShaderProgram.hpp85 SHADER_LANGUAGE_HLSL, enumerator
102 static const ShaderLanguage shaderLanguage = SHADER_LANGUAGE_HLSL;
DvkShaderToSpirV.cpp245 if (shaderLanguage == SHADER_LANGUAGE_HLSL) in getCompileFlags()
299 if (shaderLanguage == SHADER_LANGUAGE_HLSL) in compileShaderToSpirV()
/external/deqp/external/vulkancts/modules/vulkan/tessellation/
DvktTessellationFractionalSpacingTests.cpp515 …arams.shaderLanguage == SHADER_LANGUAGE_GLSL || testParams.shaderLanguage == SHADER_LANGUAGE_HLSL); in test()
661 …rams(group.get(), "hlsl_odd", "", initPrograms, test, TestParams(SHADER_LANGUAGE_HLSL, SPACINGMOD… in createFractionalSpacingTests()
662 …rams(group.get(), "hlsl_even", "", initPrograms, test, TestParams(SHADER_LANGUAGE_HLSL, SPACINGMOD… in createFractionalSpacingTests()
DvktTessellationUtil.hpp194 SHADER_LANGUAGE_HLSL = 1, enumerator
323 case SHADER_LANGUAGE_HLSL: return "hlsl"; in getShaderLanguageName()
DvktTessellationWindingTests.cpp582 SHADER_LANGUAGE_HLSL, in populateWindingGroup()