Searched refs:SHADER_UNIFORM_COUNT (Results 1 – 1 of 1) sorted by relevance
/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleGetActiveUniformTests.cpp | 315 SHADER_UNIFORM_COUNT in iterate() enumerator 318 bool shader_uniform_reported_status[SHADER_UNIFORM_COUNT]; in iterate() 559 bool expected_result[SHADER_UNIFORM_COUNT] = { 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0 }; in iterate() 560 bool expected_result_oes[SHADER_UNIFORM_COUNT] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }; in iterate() 563 for (unsigned int n_sampler_type = 0; n_sampler_type < SHADER_UNIFORM_COUNT; ++n_sampler_type) in iterate()
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