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Searched refs:SHADING_GOURAUD (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/Renderer/
DContext.hpp113 SHADING_GOURAUD, enumerator
115 SHADING_LAST = SHADING_GOURAUD
DContext.cpp258 shadingMode = SHADING_GOURAUD; in init()
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp44 setShadingMode(SHADING_GOURAUD); in Device()
DContext.cpp1960 case GL_SMOOTH: device->setShadingMode(sw::SHADING_GOURAUD); break; in applyState()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp48 setShadingMode(SHADING_GOURAUD); in Device()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp2369 renderer->setShadingMode(sw::SHADING_GOURAUD); in SetRenderState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp3081 renderer->setShadingMode(sw::SHADING_GOURAUD); in SetRenderState()