Searched refs:SHAKE_TIME (Results 1 – 2 of 2) sorted by relevance
22 public final static float SHAKE_TIME = 0.6f; field in TheSourceComponent67 mTimer = SHAKE_TIME; in update()68 camera.shake(SHAKE_TIME, CAMERA_HIT_SHAKE_MAGNITUDE); in update()
5422 hitReact.setInvincibleTime(TheSourceComponent.SHAKE_TIME);