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Searched refs:SHAKE_TIME (Results 1 – 2 of 2) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DTheSourceComponent.java22 public final static float SHAKE_TIME = 0.6f; field in TheSourceComponent
67 mTimer = SHAKE_TIME; in update()
68 camera.shake(SHAKE_TIME, CAMERA_HIT_SHAKE_MAGNITUDE); in update()
DGameObjectFactory.java5422 hitReact.setInvincibleTime(TheSourceComponent.SHAKE_TIME);