Searched refs:SHOOT (Results 1 – 15 of 15) sorted by relevance
29 public static final int SHOOT = 4; field in NPCAnimationComponent85 case SHOOT: in update()208 mCurrentAnimation = SHOOT; in idle()238 mCurrentAnimation = SHOOT; in walk()276 mCurrentAnimation = SHOOT; in run()
2733 SpriteAnimation attack = new SpriteAnimation(NPCAnimationComponent.SHOOT, 11);3659 SpriteAnimation shoot = new SpriteAnimation(NPCAnimationComponent.SHOOT, 2);
3055 2F37 >5F0B # 3.0 KANGXI RADICAL SHOOT
7713 2F37 ; 5F0B ; MA #* ( ⼷ → 弋 ) KANGXI RADICAL SHOOT → CJK UNIFIED IDEOGRAPH-5F0B #
10929 2F37;KANGXI RADICAL SHOOT;So;0;ON;<compat> 5F0B;;;;N;;;;;
13792 cp;2F37;dm=5F0B;na=KANGXI RADICAL SHOOT;NFKC_CF=5F0B
24050 2F37 ; [.FB40.0020.0004.2F37][.DF0B.0000.0000.2F37] # KANGXI RADICAL SHOOT
30906 2F37 ; [.FB40.0020.0004][.DF0B.0000.0000] # KANGXI RADICAL SHOOT
28935 <<< ⼷ # 3.0 [Hani/So] [FB40.0020.0004] [DF0B.0000.0000] U+2F37 KANGXI RADICAL SHOOT
60403 2F37; [U+5F0B, 10] # Hani So [FB40.0020.0004][DF0B.0000.0000] * KANGXI RADICAL SHOOT
10497 2F37 So Ideograph Radical CJK Kangxi KANGXI RADICAL SHOOT