Searched refs:SI_NUM_SHADERS (Results 1 – 6 of 6) sorted by relevance
33 #define SI_NUM_SHADERS (PIPE_SHADER_COMPUTE+1) macro199 uint32_t sh_base[SI_NUM_SHADERS];245 SI_NUM_SHADERS * SI_NUM_SHADER_DESCS)
581 if (!count || shader >= SI_NUM_SHADERS) in si_set_sampler_views()824 assert(shader < SI_NUM_SHADERS); in si_set_shader_images()875 if (!count || shader >= SI_NUM_SHADERS) in si_bind_sampler_states()1213 if (shader >= SI_NUM_SHADERS) in si_pipe_set_constant_buffer()1488 for (int i = 0; i < SI_NUM_SHADERS; ++i) { in si_update_needs_color_decompress_masks()1589 for (shader = 0; shader < SI_NUM_SHADERS; shader++) in si_rebind_buffer()1599 for (shader = 0; shader < SI_NUM_SHADERS; shader++) in si_rebind_buffer()1610 for (shader = 0; shader < SI_NUM_SHADERS; shader++) { in si_rebind_buffer()1639 for (shader = 0; shader < SI_NUM_SHADERS; ++shader) { in si_rebind_buffer()1873 for (shader = 0; shader < SI_NUM_SHADERS; shader++) { in si_update_all_texture_descriptors()[all …]
504 struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];505 struct si_samplers samplers[SI_NUM_SHADERS];506 struct si_images images[SI_NUM_SHADERS];
369 for (shader = 0; shader < SI_NUM_SHADERS; shader++) { in si_create_context()
720 for (int i = 0; i < SI_NUM_SHADERS; ++i) { in si_check_render_feedback()
2493 struct si_shader_ctx_state *current_shader[SI_NUM_SHADERS] = { in si_destroy_shader_selector()