Searched refs:SOURCE_CONSTANT (Results 1 – 5 of 5) sorted by relevance
69 SOURCE_CONSTANT, enumerator
392 if(textureStage.firstArgument == TextureStage::SOURCE_CONSTANT || in blendTexture()393 textureStage.firstArgumentAlpha == TextureStage::SOURCE_CONSTANT || in blendTexture()394 textureStage.secondArgument == TextureStage::SOURCE_CONSTANT || in blendTexture()395 textureStage.secondArgumentAlpha == TextureStage::SOURCE_CONSTANT || in blendTexture()396 textureStage.thirdArgument == TextureStage::SOURCE_CONSTANT || in blendTexture()397 textureStage.thirdArgumentAlpha == TextureStage::SOURCE_CONSTANT) in blendTexture()446 case TextureStage::SOURCE_CONSTANT: arg1 = &constant; break; in blendTexture()459 case TextureStage::SOURCE_CONSTANT: arg2 = &constant; break; in blendTexture()472 case TextureStage::SOURCE_CONSTANT: arg3 = &constant; break; in blendTexture()818 case TextureStage::SOURCE_CONSTANT: arg1 = &constant; break; in blendTexture()[all …]
826 case GL_CONSTANT: return sw::TextureStage::SOURCE_CONSTANT; in ConvertSourceArgument()
2119 device->setThirdArgument(unit, sw::TextureStage::SOURCE_CONSTANT); // Cc in applyTextures()2126 device->setThirdArgumentAlpha(unit, sw::TextureStage::SOURCE_CONSTANT); // Ac in applyTextures()
4636 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_CONSTANT); in SetTextureStageState()4682 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_CONSTANT); in SetTextureStageState()4813 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_CONSTANT); in SetTextureStageState()4859 renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_CONSTANT); in SetTextureStageState()5016 renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_CONSTANT); in SetTextureStageState()