Searched refs:STATE_AMBIENT (Results 1 – 5 of 5) sorted by relevance
/external/mesa3d/src/mesa/program/ |
D | prog_statevars.h | 83 STATE_AMBIENT, enumerator
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D | prog_statevars.c | 76 case STATE_AMBIENT: in _mesa_fetch_state() 105 case STATE_AMBIENT: in _mesa_fetch_state() 182 case STATE_AMBIENT: in _mesa_fetch_state() 803 case STATE_AMBIENT: in append_token()
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D | program_parse.y | 1341 $$ = STATE_AMBIENT;
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/external/mesa3d/src/compiler/glsl/ |
D | builtin_variables.cpp | 63 {"ambient", {STATE_MATERIAL, 0, STATE_AMBIENT}, SWIZZLE_XYZW}, 71 {"ambient", {STATE_MATERIAL, 1, STATE_AMBIENT}, SWIZZLE_XYZW}, 78 {"ambient", {STATE_LIGHT, 0, STATE_AMBIENT}, SWIZZLE_XYZW}, 109 {"ambient", {STATE_LIGHTPROD, 0, 0, STATE_AMBIENT}, SWIZZLE_XYZW}, 115 {"ambient", {STATE_LIGHTPROD, 0, 1, STATE_AMBIENT}, SWIZZLE_XYZW},
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/external/mesa3d/src/mesa/main/ |
D | ffvertex_prog.c | 845 return (property - STATE_AMBIENT) * 2 + side; in material_attrib() 904 struct ureg material_ambient = get_material(p, side, STATE_AMBIENT); in get_scenecolor() 1174 struct ureg ambient = get_lightprod(p, i, 0, STATE_AMBIENT); in build_lighting() 1229 struct ureg ambient = get_lightprod(p, i, 1, STATE_AMBIENT); in build_lighting()
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