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Searched refs:STATE_DIFFUSE (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/mesa/program/
Dprog_statevars.h84 STATE_DIFFUSE, enumerator
Dprog_statevars.c79 case STATE_DIFFUSE: in _mesa_fetch_state()
108 case STATE_DIFFUSE: in _mesa_fetch_state()
190 case STATE_DIFFUSE: in _mesa_fetch_state()
806 case STATE_DIFFUSE: in append_token()
Dprogram_parse.y1345 $$ = STATE_DIFFUSE;
/external/mesa3d/src/compiler/glsl/
Dbuiltin_variables.cpp64 {"diffuse", {STATE_MATERIAL, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
72 {"diffuse", {STATE_MATERIAL, 1, STATE_DIFFUSE}, SWIZZLE_XYZW},
79 {"diffuse", {STATE_LIGHT, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
110 {"diffuse", {STATE_LIGHTPROD, 0, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
116 {"diffuse", {STATE_LIGHTPROD, 0, 1, STATE_DIFFUSE}, SWIZZLE_XYZW},
/external/mesa3d/src/mesa/main/
Dffvertex_prog.c905 struct ureg material_diffuse = get_material(p, side, STATE_DIFFUSE); in get_scenecolor()
1175 struct ureg diffuse = get_lightprod(p, i, 0, STATE_DIFFUSE); in build_lighting()
1230 struct ureg diffuse = get_lightprod(p, i, 1, STATE_DIFFUSE); in build_lighting()