Searched refs:STATE_OPEN (Results 1 – 7 of 7) sorted by relevance
33 protected static final int STATE_OPEN = 1; field in DoorAnimationComponent73 mState = STATE_OPEN; in open()149 && (mState == STATE_OPEN || mState == STATE_OPENING)) { in update()159 mState = STATE_OPEN; in update()
105 state_ = buzz::AsyncSocket::STATE_OPEN; in OnConnectEvent()126 state_ = buzz::AsyncSocket::STATE_OPEN; in OnEvent()204 if (state_ != buzz::AsyncSocket::STATE_OPEN) in Close()
86 if (state_ < STATE_OPENING || state_ > STATE_OPEN) in HandleInput()256 if (state_ == STATE_OPEN) in Disconnect()367 state_ = STATE_OPEN; in SignalBound()
30 STATE_OPEN, //!< Socket is connected enumerator
41 case XmppEngine::STATE_OPEN: in OnStateChange()
43 return XmppEngine::STATE_OPEN; in GetState()
163 STATE_OPEN, //!< Authenticated and bound. enumerator